[Bf-committers] Google Summer of Code

Péter Szabó szabopeterpeti at gmail.com
Fri Mar 11 18:22:18 CET 2016


Hello Inês!

Thank you for your response!


Best regards,
Peti



2016-03-11 14:02 GMT+01:00 Thomas Dinges <blender at dingto.org>:

> Hi Harsh,
> did you read the wiki page?
> http://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2016/Students
>
> It pretty much has all information that you need to write a proposal and
> the requirements.
>
> Best regards,
> Thomas
>
> Am 11.03.2016 um 11:53 schrieb harsh gupta:
> > Hey! My name is Harsh. I want to work on the cycles de-noiser.
> > What else do I need to provide to get my name registered?
> >
> > On Fri, Mar 11, 2016 at 2:56 PM, Ines Almeida <britalmeida at gmail.com>
> wrote:
> >
> >> Hello Péter and thank you for your interest :)
> >> All the ideas in the page are considered important and were added by
> active
> >> developers.
> >> You should choose one that appeals to you and that you think is in your
> >> ability to make.
> >> You can find some tips and a list of first steps in the students page:
> >>
> http://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2016/Students
> >> It is good that you already have experience using Blender and other 3D
> >> software packages, so the next step for you would be to build Blender.
> >>
> >> Cheers,
> >> Inês Almeida / brita_
> >>
> >> On Thu, Mar 10, 2016 at 8:07 PM, Péter Szabó <szabopeterpeti at gmail.com>
> >> wrote:
> >>
> >>> Hello everyone,
> >>>
> >>> My name is Péter Szabó (Peti) and I would like to participate in the
> >> Google
> >>> Summer of Code.
> >>> I am a second year software engineer student at Budapest University of
> >>> Technology and Economics. I am familiar with C/C++, Python, and this
> >>> semester I'm studying OpenGL.
> >>> I am not new to Blender, I've been using it (and Maya) for a long time.
> >> You
> >>> can take a look at my 3D portfolio here: http://www.peterszabo.tk (or
> >>> alternatively http://bit.ly/1nzL5fo ) On the 3D section I did
> everything
> >>> with Blender, except the rigging reel.
> >>> I've gone through the ideas list and I found one which I'd love to
> make.
> >>> It's the User Coordinate Spaces, because I'd like to see that feature
> in
> >>> Blender, and as I've read on the given links the community would be
> very
> >>> happy too. And I think making it is challenging for me as well. So I'm
> >>> really excited :)
> >>> Is there any preference between the ideas?
> >>>
> >>> Thank you!
> >>>
> >>>
> >>> Best regards,
> >>> Péter Szabó
> >>> _______________________________________________
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> >>> http://lists.blender.org/mailman/listinfo/bf-committers
> >>>
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> >>
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