[Bf-committers] Blender Mantaflow integration

Sebastián Barschkis sebbas at sebbas.org
Mon Jan 18 00:08:23 CET 2016


Hi Mat,

although I have not tried it yet, the windows build should work in the same way any other Blender build on windows works. Just pull in the repo before building and make sure that your using OpenMP.

Hope this helps a bit, I will try this myself as soon as I have a windows vm set up.

Best wishes,
Sebastián

> On Jan 17, 2016, at 8:51 PM, matmenu <matmenu at live.fr> wrote:
> 
> Hey Sebastiá,
> 
> It looks cool, could you provide some builds for windows ? I don't know 
> if you have access to the experimental branch to get the 3 builds done 
> for you (osX, windows and Linux) on the official buildbot?
> 
> Regards,
> Mat
> 
> Am 16/01/2016 um 22:40 schrieb Sebastián Barschkis:
>> Hi all,
>> 
>> some Mantaflow updates! I am Sebastián, CS student and the one who is currently working on the fluid branch (soc-2014-fluid). I have picked up the existing Mantaflow integration and added functionality for fire, integrated the pointcache and also just finished the wavelet turbulence feature for the high-resolution option.
>> 
>> All in all it’s working quite nicely, especially because the new internal Mantaflow uses OpenMP which speeds up the calculations a lot :)
>> 
>> The code is currently at https://github.com/sebbas/BlenderMantaflow <https://github.com/sebbas/BlenderMantaflow>. There you’ll also find instructions on how to build if you decide to try it out. Or, you can just go ahead and check out some renderings that I made earlier: https://vimeo.com/sebbas/videos <https://vimeo.com/sebbas/videos>.
>> 
>> So far so good, enjoy and best wishes,
>> Sebastián
>> 
>> P.S: If someone happens to have some cool smoke or fire scenes, then I’d be more than happy to render and upload them!
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