[Bf-committers] The future of FBX and/or other formats in Blender

Bastien Montagne montagne29 at wanadoo.fr
Fri Feb 12 19:11:23 CET 2016

Hi all,

Sorry for all the commotion, I really did not expect that when writing 
the original mail! I needed to vent some frustration about FBX, but I 
had no intention of dropping support.

I’m still maintaining current FBX add-on, and will keep doing this. 
Further more, I’m obviously available to help anyone who would like to 
work on this format, to get started with current code (which is 
everything but nice and simple), etc.

Also, from Campbell & Ton's suggestion, I started a skeleton of testing 
suite (https://developer.blender.org/maniphest/task/edit/47400/) for 
FBX, The tests could help keeping a clear track of what is supported 
with which application. But we need stakeholders here, actual users of 
two or more of those tools that are willing to spend a bit of time on 
creating and checking tests!

I will come back later (probably the code blog) with a more generic 
analysis and discussion about the future-proof formats we want to work 
on and support in Blender, also related to the 'interoperability' target 
of the 2.8 project.


Le 12/02/2016 13:57, Ton Roosendaal a écrit :
> Hi all,
> Please let's end the thread now. This list is to help getting Blender developed, not to agree on everything in detail.
> Both FBX and COLLADA are being supported in Blender, nobody suggests to drop this.
> We are only interested in getting the best IO possible. We'll check on Juan's work, and we'll check on how to handle FBX.
> On both topics we'll keep you informed, also on how to provide feedback for it.
> Stay tuned!
> -Ton-
> --------------------------------------------------------
> Ton Roosendaal  -  ton at blender.org   -   www.blender.org
> Chairman Blender Foundation - Producer Blender Institute
> Entrepotdok 57A  -  1018AD Amsterdam  -  The Netherlands
>> On 12 Feb, 2016, at 12:55, Juan Linietsky <reduzio at gmail.com> wrote:
>> On Thu, Feb 11, 2016 at 11:29 AM, William Culver <wculver at cedeon.co.uk>
>> wrote:
>>> I know the format sucks and we have to reverse it to the point it could
>>> break tomorrow anyway.  I think you greatly underestimate its necessity.. I
>>> can point straight to more than 5 teenagers I know that downloaded blender
>>> to make a game asset for UE4 and that's just my first hand knowledge.   I
>>> think FBX export is one of the earliest things one does when dabbling in
>>> blender and first impressions count.
>>>   assets for game engines. As an exchange format between 3D
>> If Blender could export Collada properly for game engines, and Unreal 4
>> supproted Collada, would it be enough reason for you to drop FBX?
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