[Bf-committers] The future of FBX and/or other formats in Blender

Gaia Clary gaia.clary at machinimatrix.org
Thu Feb 11 00:39:20 CET 2016


Can the Collada Fans please move over to the other thread that i just 
opened?
I believe the FBX guys will be thankful for that :)

thanks

On 11.02.2016 00:30, Todor Imreorov wrote:
> Until the code clean up can this exporter at least be included as a
> "testing" addon in trunk? That way you will make it easier for more people
> to try it out and report bugs. It will also save time of the many who
> already use it for godot. If the old one has code that no one wants to
> touch with a stick and is too big, even if written in better style - it is
> useless to the end users. The end user does not care about the style of
> programming. They care if the exporter creates compatible files. Here you
> have an actual game engine developer with huge community support not being
> able to get it in trunk. Heck people are already using his collada exporter
> more than the one with blender.
> On 10 Feb 2016 22:37, "Julian Eisel" <eiseljulian at gmail.com> wrote:
>
>> Suggest we don't pollute this mailing list with discussions about
>> who's capable of writing the better Collada Importer/Exporter? This
>> isn't helpful at all.
>>
>> Cheers,
>> - Julian -
>>
>> On 10 February 2016 at 23:21, Thomas Dinges <blender at dingto.org> wrote:
>>> Am 10.02.2016 um 21:41 schrieb Juan Linietsky:
>>>> -I wrote for you guys a proper Collada exporter in a few lines of Code
>> that
>>>> supported the full spec, you guys refused it to add it to mainline
>> Blender.
>>> "Refused to add it"?
>>>
>>> https://developer.blender.org/T41071
>>> Reading that ticket^^ tells a whole different story.
>>> Reasonable code review comments were made, but then we got no further
>>> response.
>>>
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