[Bf-committers] The future of FBX and/or other formats in Blender

Todor Imreorov blurymind at gmail.com
Thu Feb 11 00:30:31 CET 2016


Until the code clean up can this exporter at least be included as a
"testing" addon in trunk? That way you will make it easier for more people
to try it out and report bugs. It will also save time of the many who
already use it for godot. If the old one has code that no one wants to
touch with a stick and is too big, even if written in better style - it is
useless to the end users. The end user does not care about the style of
programming. They care if the exporter creates compatible files. Here you
have an actual game engine developer with huge community support not being
able to get it in trunk. Heck people are already using his collada exporter
more than the one with blender.
On 10 Feb 2016 22:37, "Julian Eisel" <eiseljulian at gmail.com> wrote:

> Suggest we don't pollute this mailing list with discussions about
> who's capable of writing the better Collada Importer/Exporter? This
> isn't helpful at all.
>
> Cheers,
> - Julian -
>
> On 10 February 2016 at 23:21, Thomas Dinges <blender at dingto.org> wrote:
> > Am 10.02.2016 um 21:41 schrieb Juan Linietsky:
> >> -I wrote for you guys a proper Collada exporter in a few lines of Code
> that
> >> supported the full spec, you guys refused it to add it to mainline
> Blender.
> >
> > "Refused to add it"?
> >
> > https://developer.blender.org/T41071
> > Reading that ticket^^ tells a whole different story.
> > Reasonable code review comments were made, but then we got no further
> > response.
> >
> > _______________________________________________
> > Bf-committers mailing list
> > Bf-committers at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-committers
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
>


More information about the Bf-committers mailing list