[Bf-committers] Alembic triangulation
adriano.ufrb at gmail.com
Fri Aug 19 23:53:42 CEST 2016
Is it possible to have an option to triangulate mesh on Alembic export. I
am trying to import a animation from Blender to Unreal 4.13 and the late
ask for tri or quad faces.
Also it would be nice to have Z to Y convertion options, as long as Unreal
rotates the Alembic imports form Blender.
Congratulations for the grate job!
*Adriano A. Oliveira*
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