[Bf-committers] Current state of Blender's user experience

Rain Gloom raingloom42 at gmail.com
Fri Apr 22 14:34:33 CEST 2016


I just want to add that once you discover you can create custom layouts,
it's pretty easy to navigate. If you try to cram everything on one screen,
you are just shooting yourself in the foot. I just wish there was a way to
quickly jump to any layout by its name or a numeric ID, like the space menu
search or layer switching with numeric keys, but I'm pretty sure those can
be implemented as a small Python add-on.

On Fri, Apr 22, 2016 at 1:49 PM, Owen Hogarth II <gurenchan at gmail.com>
wrote:

> I'd also like to chime in on the icon heavy ui, I think it would probably
> be more trouble than it's worth. Blender is like vim and I use both vim and
> blender, but I agree with Fabien.
>
> The main disadvantage I see with icon heavy software is the issue I deal
> with a lot right now. hDPI support is pretty terrible for most software on
> linux. Blender is one exception with the ui scaling things just works
> worlds better than most other software that I use on linux.
>
> Best,
> Owen
>
> On Fri, Apr 22, 2016 at 7:08 PM, Doeke Wartena <doeke.wartena at gmail.com>
> wrote:
>
> > I really like blender is not Icon heavy.
> > For me the worst interfaces are the icon heavy ones.
> > The the add on for pie menu makes blender UI even more great.
> > The thing I dislike the most about blender UI is that it is a bit scroll
> > heavy. But that is the least of my worries.
> >
> > 2016-04-22 12:00 GMT+02:00 Fabien Devaux <fdev31 at gmail.com>:
> >
> > > Hi, the trick with blender is: the more you know it, the more it fits
> > you,
> > > like Vim or Emacs, there is some arch learning curve at the beginning
> > > (unlike Maya) but it definitely worth it.
> > > I follow blender since my youth, and I think this is the best
> OpenSource
> > as
> > > an example I can give to anyone, along with Linux.
> > > There is for sure things to be more "unified"  etc... but it's
> improving
> > > always and always, the blender way. I like it being different than
> others
> > > if not what's the point about having multiple 3D software ? I think two
> > > levels of interface could be done with current system, one very easy
> for
> > > people to get familiar with (mostly icon & menu based) and one "full"
> > > version (the current one) with less boilerplate on screen.... what do
> you
> > > think about it ?
> > >
> > > fab.
> > >
> > > Le ven. 22 avr. 2016 à 10:50, Ton Roosendaal <ton at blender.org> a
> écrit :
> > >
> > > > Hi Daniel,
> > > >
> > > > Blender always had a share of haters and negative feedback since the
> > > early
> > > > days.
> > > >
> > > > The most avid haters are typically the unemployed freeloaders, self
> > > > proclaimed professionals (the "I used every 3d program out there in
> the
> > > > past 20 years" people) and other people who never paid a dime for
> Maya
> > or
> > > > Max. There's also still a fair bit of contempt for anything free/open
> > > > source software in many (also professional) circles.
> > > >
> > > > The positive side is very impressive too. For example, you can find
> > > > Blender recommended on the Pixar website, and Nimble Collective
> (former
> > > > Dreamworks animators) invests heavily in promoting and supporting
> > > Blender:
> > > > http://www.nimblecollective.com/
> > > >
> > > > Given the fact we make Blender in an open project for less than 1% of
> > the
> > > > budget Autodesk spends on Maya or Max alone is something we can only
> be
> > > > incredibly proud of. We can always do better (as Piotr points out)
> but
> > I
> > > > would suggest to keep a relaxed and healthy mind - not waste time to
> > > please
> > > > the haters, but to keep supporting our existing and growing user base
> > and
> > > > to closely work with the top talents out there who want to be
> > positively
> > > > involved.
> > > >
> > > > -Ton-
> > > >
> > > > --------------------------------------------------------
> > > > Ton Roosendaal  -  ton at blender.org   -   www.blender.org
> > > > Chairman Blender Foundation, Producer Blender Institute/Studio
> > > > Entrepotdok 57A  -  1018AD Amsterdam  -  The Netherlands
> > > >
> > > > > On 22 Apr 2016, at 00:07, Daniel Stokes <kupomail at gmail.com>
> wrote:
> > > > >
> > > > > Greetings,
> > > > >
> > > > > I recently came across this thread on the gamedev sub Reddit:
> > > > >
> > > >
> > >
> >
> https://www.reddit.com/r/gamedev/comments/4fs4db/why_dont_more_professional_game_studios_use_free/
> > > > >
> > > > >
> > > > > In that thread are several unfavorable opinions about Blender,
> mostly
> > > > about
> > > > > its UI/UX. I thought we had moved past the opinion of Blender's UI
> > > being
> > > > > terrible during the 2.5 time frame, so I was a bit surprised to see
> > > > several
> > > > > complaints about it. Unfortunately, there are not a lot of specific
> > > > > complaints other than "it is not the same as Maya/Max".
> > > > >
> > > > > I was curious what others on this mailing list thought about the
> > > current
> > > > > state of Blender's user experience, if something should be done to
> > > > improve
> > > > > it, and what could be done to improve it.
> > > > >
> > > > > Regards,
> > > > > Daniel Stokes
> > > > > _______________________________________________
> > > > > Bf-committers mailing list
> > > > > Bf-committers at blender.org
> > > > > https://lists.blender.org/mailman/listinfo/bf-committers
> > > >
> > > > _______________________________________________
> > > > Bf-committers mailing list
> > > > Bf-committers at blender.org
> > > > https://lists.blender.org/mailman/listinfo/bf-committers
> > > >
> > > _______________________________________________
> > > Bf-committers mailing list
> > > Bf-committers at blender.org
> > > https://lists.blender.org/mailman/listinfo/bf-committers
> > >
> > _______________________________________________
> > Bf-committers mailing list
> > Bf-committers at blender.org
> > https://lists.blender.org/mailman/listinfo/bf-committers
> >
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> https://lists.blender.org/mailman/listinfo/bf-committers
>


More information about the Bf-committers mailing list