[Bf-committers] Another try for "Weight from Bone Glow"

Xavier Thomas xavier.thomas.1980 at gmail.com
Sun Nov 1 12:24:27 CET 2015


#DEFINE STEP_NUMBER 1000

for each bone:
    bl = bone length
bpos =

    for each vertex:
        illum = 0

        for i=0 to STEP_NUMBER:
            bone_section_pos =
            illum +=

               illum =  bone_length * illum

2015-10-31 12:36 GMT-02:00 Daniel Salazar - patazstudio.com <
zanqdo at gmail.com>:

> Yes please someone! The bone heat approach feels lacking this days.
>
> Daniel Salazar
> patazstudio.com
>
>
> On Sat, Oct 31, 2015 at 8:15 AM, Gaia Clary
> <gaia.clary at machinimatrix.org> wrote:
> > hi.
> > Once in a while i visit this document  about "Weight from Bone Glow":
> >
> > http://www2.eng.cam.ac.uk/~rjw57/pdf/r_wareham_bone_glow_amdo_08.pdf
> >
> > I slowly make progress with understanding the mathematics here. I also
> > think that i have a "visual understanding" of how this works. However i
> > still struggle with translating equation (5) into a program.  Maybe
> > someone can find the time to translate this equation into some pseudo
> > code or so ?
> >
> > Then i maybe can translate this into an "Weight from Glow" Operator that
> > work besides the existing "weight from Bone Heat" Operator. Of course if
> > someone can do this in a snap, then i would not be sad if you just go
> > ahead and make a patch :)
> >
> > thanks for any feedback and help on this.
> > cheers,
> > Gaia
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> > Bf-committers at blender.org
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