[Bf-committers] Another try for "Weight from Bone Glow"

Xavier Thomas xavier.thomas.1980 at gmail.com
Sun Nov 1 12:25:00 CET 2015


Do not mind the firts post, send automatically while writing

2015-11-01 9:24 GMT-02:00 Xavier Thomas <xavier.thomas.1980 at gmail.com>:

> #DEFINE STEP_NUMBER 1000
>
> for each bone:
>     bl = bone length
> bpos =
>
>     for each vertex:
>         illum = 0
>
>         for i=0 to STEP_NUMBER:
>             bone_section_pos =
>             illum +=
>
>                illum =  bone_length * illum
>
> 2015-10-31 12:36 GMT-02:00 Daniel Salazar - patazstudio.com <
> zanqdo at gmail.com>:
>
>> Yes please someone! The bone heat approach feels lacking this days.
>>
>> Daniel Salazar
>> patazstudio.com
>>
>>
>> On Sat, Oct 31, 2015 at 8:15 AM, Gaia Clary
>> <gaia.clary at machinimatrix.org> wrote:
>> > hi.
>> > Once in a while i visit this document  about "Weight from Bone Glow":
>> >
>> > http://www2.eng.cam.ac.uk/~rjw57/pdf/r_wareham_bone_glow_amdo_08.pdf
>> >
>> > I slowly make progress with understanding the mathematics here. I also
>> > think that i have a "visual understanding" of how this works. However i
>> > still struggle with translating equation (5) into a program.  Maybe
>> > someone can find the time to translate this equation into some pseudo
>> > code or so ?
>> >
>> > Then i maybe can translate this into an "Weight from Glow" Operator that
>> > work besides the existing "weight from Bone Heat" Operator. Of course if
>> > someone can do this in a snap, then i would not be sad if you just go
>> > ahead and make a patch :)
>> >
>> > thanks for any feedback and help on this.
>> > cheers,
>> > Gaia
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>
>


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