[Bf-committers] Confusing Cycles Render: Trancparency in Preview ok, in final Render ignored...
Kurt Weiss
fundev at kwnet.at
Fri Mar 20 20:35:52 CET 2015
THX Cohen for that fast answer.
I did try it, but the result is not correct. (half trancparency in half
emmission).
*** But Meanwhile i have discovered the problem....:
*) When I changed texture, i changed the texture file and re-opened it
in Blender.
*) The Preview got updated, but the final Render used the old version.
(in this case I added transparency later and so I saw the correct
version in preview while the final render still used the old texture
without alpha: The Alpha channel of the texture always was 1 -> strength)
Cycles Render does not update the ?cache?, if the same file is re-opened.
A "reload" button as in Blender-Render is missing.
*** ...and therefore I found my Workaround:
If I save the new version to a new filename, Cycles Preview AND Final
got updated.
See the difference. ;)
http://www.datenfriedhof.at/grab14/blender.png
http://www.datenfriedhof.at/grab14/blender2.png
Am 20.03.2015 um 19:22 schrieb Boris Cohen Tanugi:
> Try using alpha as mix factor in a mix shader btw transparent and emission
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