[Bf-committers] Confusing Cycles Render: Trancparency in Preview ok, in final Render ignored...

Kurt Weiss fundev at kwnet.at
Fri Mar 20 20:35:52 CET 2015


THX Cohen for that fast answer.
I did try it, but the result is not correct. (half trancparency in half 
emmission).

*** But Meanwhile i have discovered the problem....:
*) When I changed texture, i changed the texture file and re-opened it 
in Blender.
*) The Preview got updated, but the final Render used the old version.
(in this case I added transparency later and so I saw the correct 
version in preview while the final render still used the old texture 
without alpha: The Alpha channel of the texture always was 1 -> strength)

Cycles Render does not update the ?cache?, if the same file is re-opened.
A "reload" button as in Blender-Render is missing.

*** ...and therefore I found my Workaround:
If I save the new version to a new filename, Cycles Preview AND Final 
got updated.
See the difference. ;)
http://www.datenfriedhof.at/grab14/blender.png
http://www.datenfriedhof.at/grab14/blender2.png

Am 20.03.2015 um 19:22 schrieb Boris Cohen Tanugi:
> Try using alpha as mix factor in a mix shader btw transparent and emission


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