[Bf-committers] Confusing Cycles Render: Trancparency in Preview ok, in final Render ignored...
Boris Cohen Tanugi
b.cohen.tanugi at gmail.com
Fri Mar 20 19:22:38 CET 2015
Try using alpha as mix factor in a mix shader btw transparent and emission
2015-03-20 19:09 GMT+01:00 Kurt Weiss <fundev at kwnet.at>:
> Bug or fatal user error????
> Has somebody an idea?
> Add Shader:
> 1) Trancparenct BDSF
> 2) Emission Shader
> Image Texture with UV Map and Transparency flow (png)
> Emission Color connected with Color of Texture
> Emission Strength connected with Alpha of Texture.
> As you see in the Screenshot below,
> the Material is rendered correct (blue part of Flame is transparent)
> But on the final Render Image the Emission-Strength is ignored, and the
> Emission has the strength 1 over the full object...
> Bf-committers mailing list
> Bf-committers at blender.org
More information about the Bf-committers