[Bf-committers] Why must sync selection be disabled to select UV islands?

gandalf3 zzyxpaw at gmail.com
Wed Mar 18 10:24:20 CET 2015


I would've expected it to select all the vertices in the given island, 
plus any other shared vertices.
The way I see it, the use case for this tool is selecting vertices on 
the mesh; If you want to select the island for UV manipulation, then it 
makes sense to disable it.

But IMO this should be a user choice and not forced, as AFAIK it's 
impossible to quickly select all mesh vertices in a given island.


On 03/18/15 02:16, Antony Riakiotakis wrote:
> because selecting an island will also select its vertices, and those
> vertices can belong to other uv islands, and if you select those
> vertices you'll have to select uv vertices on other islands as well.
> Ergo, you either select more islands - which makes the tool useless,
> or you leave your selection state invalid.
>
> On 18 March 2015 at 08:02, gandalf3 <zzyxpaw at gmail.com> wrote:
>> I would be surprised if this hasn't been asked before, but finding old
>> stuff on the mailing list isn't easy..
>>
>> Anyway, trying to select UV islands with L while sync selection is
>> enabled gives the error "Cannot select linked when sync selection is
>> enabled".
>> Why must sync selection be disabled? I can't think of any obvious reason
>> why there would be a conflict of some sort.. As a matter of fact this
>> seems like it would be a really useful ability.
>>
>> Is there some technical limitation which prevents this?
>>
>> --
>> -gandalf3
>>
>> _______________________________________________
>> Bf-committers mailing list
>> Bf-committers at blender.org
>> http://lists.blender.org/mailman/listinfo/bf-committers
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers


-- 
-gandalf3



More information about the Bf-committers mailing list