[Bf-committers] Blender game logic UI clean up part 2

Adrians Netlis adris3ddev at gmail.com
Wed Jul 22 12:54:37 CEST 2015

Yes, this sounds useful. I guess it was Mokazon who worked on the "noodles"
as you call them highlighting before. He may be more educated in this
field. You may want to contact him! :)

2015-07-22 12:55 GMT+03:00 Jacob Merrill <blueprintrandom1 at gmail.com>:

> proposal = Choose Noodle Color with mouse wheel up/down
> Currently if you get to a medium level of game complexity, logic noodles
> can become a nightmare, think of what would happen if electricians could
> only use black wire?
> This color grouping would also allow for hide by color.
> Part 2 = leave last noodle highlighted on top - For tracing logic noodle
> from end to end ( it's easy to loose a noodle when scrolling up and down)
> potentially also make last noodle used glow a little or pulse occasionally?
> Thank you for your time,
> Jacob Merrill.
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