[Bf-committers] Weekly Blender developer meeting minutes, 12 July 2015

Jeffrey italic.rendezvous at gmail.com
Mon Jul 13 11:29:38 CEST 2015


Thanks very much, Sergey. I can get rid of two copies of source now. 
Good luck and thank you for doing this.

On 07/13/2015 02:28 AM, Sergey Sharybin wrote:
> We've totally switched to OpenSubdiv 3.0 API, compiling with 2.x branch is
> not possible anymore.
>
> I'm using latest dev branch of OSD with some local changes to workaround
> GCC linking issues which i'm in process of backporting to an upstream.
>
> On Sun, Jul 12, 2015 at 5:38 PM, Jeffrey <italic.rendezvous at gmail.com>
> wrote:
>
>> I had a question about OpenSubdiv. I noticed in the commit logs there
>> was a recent update to start supporting the 3.x API. Is this the current
>> version to build the branch with or is it still built with 2.x? If this
>> is a move toward 3, is there a specific version we should be using or
>> can we simply pull from master and build the current commit?
>>
>> On 07/12/2015 08:28 AM, Ton Roosendaal wrote:
>>> Hi all,
>>>
>>> Here are the notes from today's 14 UTC meeting in irc.freenode.net
>> #blendercoders.
>>> 1) Release targets for Blender 2.76
>>>
>>> - Planning:
>>> http://wiki.blender.org/index.php/Dev:Doc/Projects
>>>
>>> - According to schedule, we move to BCon3 today. That means that the
>> release targets
>>> are defined, only what's agreed on and listed will go to git master.
>>>
>>> - Target 'PTex' is going to be postpned again... we might need another
>> developer to
>>> assist. Also to check on UDIM texture support.
>>>
>>> - OpenSubdiv is in progress. Sergey suggests to make it a build option,
>> because of OS X
>>> not supporting a mix of OpenGL 4 calls and older versions. Discussion on
>> this is open...
>>> will be done here and/or in IRC.
>>>
>>> - AMD news: OS X driver team managed to get the old Cycles ("Mega
>> Kernel") compile and
>>> work, the next update of the beta "El Capitan" OS X should (might?) have
>> this driver,
>>> we'll keep you posted. The OS X team is working with us on getting split
>> kernel to work too.
>>> - Interesting article, AMD writing about their Blender commitment:
>>>
>> http://developer.amd.com/community/blog/2015/07/10/collaboration-and-open-source-at-amd-blender-cycles/
>>> - Antonis Ryakiotakis: speed optimizations for viewport are ready for
>> master. Doc coming.
>>>
>>> 2) Other projects
>>>
>>> - Joshua Leung works on new Grease Pencil 'sculpt' feature for 2.77:
>>> https://www.youtube.com/watch?v=krpuHYhOmOw
>>>
>>> - Joerg Mueller: the new Audaspace library will go to the system
>> libraries and not into
>>> external, so that we can check how building with that works out.
>>>
>>> - Campbell worked on script setup to do more exact OpenGL performance
>> benchmarking.
>>>     https://gitlab.com/ideasman42/blender-fps-bench/tree/master
>>> (Volunteers needed to add content and create a great Blender bench for
>> gfx cards).
>>> - Gooseberry final dev report is still in progress...
>>>
>>> -Ton-
>>>
>>> --------------------------------------------------------
>>> Ton Roosendaal  -  ton at blender.org   -   www.blender.org
>>> Chairman Blender Foundation - Producer Blender Institute
>>> Entrepotdok 57A  -  1018AD Amsterdam  -  The Netherlands
>>>
>>>
>>>
>>> _______________________________________________
>>> Bf-committers mailing list
>>> Bf-committers at blender.org
>>> http://lists.blender.org/mailman/listinfo/bf-committers
>> --
>> Jeffrey "Italic_" Hoover
>>
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>>
>
>

-- 
Jeffrey "Italic_" Hoover



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