[Bf-committers] MinGW support

Yousef Harfoush bat3a at msn.com
Mon Dec 28 06:19:12 CET 2015


HI
here is 2 builds with the default config except no player, ge, osl, opensubdiv, collada:
cmake+vc12       => 01:48    https://www.dropbox.com/s/03unj4x8xz3zp97/cmak%2Bvc12.7z?dl=0
cmake+mingw   => 01:08    https://www.dropbox.com/s/pbyyl1mpttkamwf/cmake%2Bmingw.7z?dl=0

The render speed differs greatly between vc12 and mingw, using BMW1M-MikePan scene with nvidia geforce 660

40 second spent on sync and bvh in vc12! which would kill animation rendering times.




Regards
Yousef Harfoush
bat3a at msn.com



> Date: Sun, 27 Dec 2015 10:14:47 +0000
> From: blender at dingto.org
> To: bf-committers at blender.org
> Subject: Re: [Bf-committers] MinGW support
> 
> Can you back that value up?
> 
> When we were still using MSVC 2008, the difference to gcc/clang was  
> indeed quite large.
> But since we switched to MSVC 2013, I highly doubt it's more than 5-10%.
> 
> 
> Zitat von Yousef Harfoush <bat3a at msn.com>:
> 
> > but is it not worth 40% render time reduction to support mingw, i  
> > mean that's is like 2 years of optimizing cycles, isn't it, i think  
> > it's better to drop vc12 in favor of mingw.
> >
> 
> 
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