[Bf-committers] MinGW support

Cezary Kopias cezary.kopias at gmail.com
Tue Dec 29 11:57:48 CET 2015


http://www.pasteall.org/pic/96989

On 28 December 2015 at 06:19, Yousef Harfoush <bat3a at msn.com> wrote:

> HI
> here is 2 builds with the default config except no player, ge, osl,
> opensubdiv, collada:
> cmake+vc12       => 01:48
> https://www.dropbox.com/s/03unj4x8xz3zp97/cmak%2Bvc12.7z?dl=0
> cmake+mingw   => 01:08
> https://www.dropbox.com/s/pbyyl1mpttkamwf/cmake%2Bmingw.7z?dl=0
>
> The render speed differs greatly between vc12 and mingw, using
> BMW1M-MikePan scene with nvidia geforce 660
>
> 40 second spent on sync and bvh in vc12! which would kill animation
> rendering times.
>
>
>
>
> Regards
> Yousef Harfoush
> bat3a at msn.com
>
>
>
> > Date: Sun, 27 Dec 2015 10:14:47 +0000
> > From: blender at dingto.org
> > To: bf-committers at blender.org
> > Subject: Re: [Bf-committers] MinGW support
> >
> > Can you back that value up?
> >
> > When we were still using MSVC 2008, the difference to gcc/clang was
> > indeed quite large.
> > But since we switched to MSVC 2013, I highly doubt it's more than 5-10%.
> >
> >
> > Zitat von Yousef Harfoush <bat3a at msn.com>:
> >
> > > but is it not worth 40% render time reduction to support mingw, i
> > > mean that's is like 2 years of optimizing cycles, isn't it, i think
> > > it's better to drop vc12 in favor of mingw.
> > >
> >
> >
> > _______________________________________________
> > Bf-committers mailing list
> > Bf-committers at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-committers
>
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