[Bf-committers] User added Metcaps, finished??

Knapp magick.crow at gmail.com
Wed Apr 1 19:00:54 CEST 2015


I can't seem to find the original statement right now but a reference to it
is from 2013!

16-Apr-13,

I am not seeing the AO and I have been playing 2.74 all morning and with
AO. Not sure which AO that is referring too.



On Wed, Apr 1, 2015 at 1:00 PM, Chris Lee <infin8eye at gmail.com> wrote:

> Nobody actually replied to that.
> Is it in the projected future?
>
> As a sidenote, 2.74 has screenspace AO built in. Great.
> http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.74
> On 01/04/2015 8:28 AM, "Knapp" <magick.crow at gmail.com> wrote:
>
> > Thanks all!
> > ps I still think it would be good to just let the artist add some matcaps
> > as per the original design.
> >
> > On Tue, Mar 31, 2015 at 6:21 AM, Chris Lee <infin8eye at gmail.com> wrote:
> >
> > > Hi Douglas,
> > > it occurred to me that the height shader may not be suitable for
> > sculpting
> > > something like a character. A cavity shader would be good, but the
> cavity
> > > shader tutorials I have seen involve baking dirty vertex to a UV map,
> so
> > no
> > > good for sculpting. However I just came across this scripted solution
> > for a
> > > procedural ambient occlusion node. I will be checking it out, so I
> > thought
> > > you may be interested.
> > >
> > >
> >
> http://www.creativeshrimp.com/osl-ambient-occlusion-shader-procedural.html
> > >
> > > Kind Regards,
> > > Chris "*Chips*" Lee
> > > Mobile: 0410155111
> > >
> > > Infin8eye <http://infin8eye.carbonmade.com/>
> > > Knight of the DLF
> > > IGDA Sydney founding member
> > >
> > > On 31 March 2015 at 14:32, Chris Lee <infin8eye at gmail.com> wrote:
> > >
> > > > You cannot use the baked AO to UV map and masking in a sculpt
> workflow,
> > > > no. It is an interesting technique though for visualising a final
> > sculpt.
> > > > However the basic setup of any matcap as a texture is so simple, it
> can
> > > > take less than a minute.
> > > > I just found this, which provides all the details at a glance:
> > > >
> > > >
> > >
> >
> http://sozomaika.deviantart.com/art/Blender-Matcap-material-tutorial-431268608
> > > >
> > > > Just for reference, you can do this in cycles:
> > > >
> > > >
> > >
> >
> http://blenderartists.org/forum/showthread.php?303899-SOLVED-matcap-in-cycles-with-nodes
> > > >
> > > > Plus if you wanted to use nodes to colour the recessed areas
> > > procedurally,
> > > > you could use a colour ramp.
> > > >
> > > >
> > >
> >
> http://blenderartists.org/forum/showthread.php?305648-Cycles-Height-based-material
> > > >
> > > > In theory you could combine the matcap and colour ramp technique, to
> > get
> > > a
> > > > procedural version of the previous video, but I have not tried to do
> > it.
> > > >
> > > > Regards,
> > > > Chris Lee
> > > >
> > > > Kind Regards,
> > > > Chris "*Chips*" Lee
> > > > Mobile: 0410155111
> > > >
> > > > Infin8eye <http://infin8eye.carbonmade.com/>
> > > > Knight of the DLF
> > > > IGDA Sydney founding member
> > > >
> > > > On 30 March 2015 at 22:58, Knapp <magick.crow at gmail.com> wrote:
> > > >
> > > >> On Sun, Mar 29, 2015 at 3:54 PM, Chris Lee <infin8eye at gmail.com>
> > wrote:
> > > >>
> > > >> > Have you tried creating a matcap texture? At least until there is
> a
> > > >> change.
> > > >> > I really like this tutorial as it covers the basic setup but takes
> > it
> > > >> > further by adding AO to mask another matcap.
> > > >> >
> > > >> > Combining and creating GLSL Matcap Materials:
> > > >> https://youtu.be/FOqEZAwju9U
> > > >> >
> > > >> > Very cool but it is a baked UV map so you can't use it in sculpt,
> > > >> correct?
> > > >>
> > > >>
> > > >> --
> > > >> Douglas E Knapp
> > > >>
> > > >> Creative Commons Film Group, Helping people make open source movies
> > > >> with open source software!
> > > >> http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php
> > > >>
> > > >> Massage in Gelsenkirchen-Buer:
> > > >> http://douglas.bespin.org/tcm/ztab1.htm
> > > >> Please link to me and trade links with me!
> > > >>
> > > >> Open Source Sci-Fi mmoRPG Game project.
> > > >> http://sf-journey-creations.wikispot.org/Front_Page
> > > >> http://code.google.com/p/perspectiveproject/
> > > >> _______________________________________________
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> > > >>
> > > >
> > > >
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> >
> >
> >
> > --
> > Douglas E Knapp
> >
> > Creative Commons Film Group, Helping people make open source movies
> > with open source software!
> > http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php
> >
> > Massage in Gelsenkirchen-Buer:
> > http://douglas.bespin.org/tcm/ztab1.htm
> > Please link to me and trade links with me!
> >
> > Open Source Sci-Fi mmoRPG Game project.
> > http://sf-journey-creations.wikispot.org/Front_Page
> > http://code.google.com/p/perspectiveproject/
> > _______________________________________________
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-- 
Douglas E Knapp

Creative Commons Film Group, Helping people make open source movies
with open source software!
http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php

Massage in Gelsenkirchen-Buer:
http://douglas.bespin.org/tcm/ztab1.htm
Please link to me and trade links with me!

Open Source Sci-Fi mmoRPG Game project.
http://sf-journey-creations.wikispot.org/Front_Page
http://code.google.com/p/perspectiveproject/


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