[Bf-committers] User added Metcaps, finished??

Chris Lee infin8eye at gmail.com
Wed Apr 1 13:00:55 CEST 2015


Nobody actually replied to that.
Is it in the projected future?

As a sidenote, 2.74 has screenspace AO built in. Great.
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.74
On 01/04/2015 8:28 AM, "Knapp" <magick.crow at gmail.com> wrote:

> Thanks all!
> ps I still think it would be good to just let the artist add some matcaps
> as per the original design.
>
> On Tue, Mar 31, 2015 at 6:21 AM, Chris Lee <infin8eye at gmail.com> wrote:
>
> > Hi Douglas,
> > it occurred to me that the height shader may not be suitable for
> sculpting
> > something like a character. A cavity shader would be good, but the cavity
> > shader tutorials I have seen involve baking dirty vertex to a UV map, so
> no
> > good for sculpting. However I just came across this scripted solution
> for a
> > procedural ambient occlusion node. I will be checking it out, so I
> thought
> > you may be interested.
> >
> >
> http://www.creativeshrimp.com/osl-ambient-occlusion-shader-procedural.html
> >
> > Kind Regards,
> > Chris "*Chips*" Lee
> > Mobile: 0410155111
> >
> > Infin8eye <http://infin8eye.carbonmade.com/>
> > Knight of the DLF
> > IGDA Sydney founding member
> >
> > On 31 March 2015 at 14:32, Chris Lee <infin8eye at gmail.com> wrote:
> >
> > > You cannot use the baked AO to UV map and masking in a sculpt workflow,
> > > no. It is an interesting technique though for visualising a final
> sculpt.
> > > However the basic setup of any matcap as a texture is so simple, it can
> > > take less than a minute.
> > > I just found this, which provides all the details at a glance:
> > >
> > >
> >
> http://sozomaika.deviantart.com/art/Blender-Matcap-material-tutorial-431268608
> > >
> > > Just for reference, you can do this in cycles:
> > >
> > >
> >
> http://blenderartists.org/forum/showthread.php?303899-SOLVED-matcap-in-cycles-with-nodes
> > >
> > > Plus if you wanted to use nodes to colour the recessed areas
> > procedurally,
> > > you could use a colour ramp.
> > >
> > >
> >
> http://blenderartists.org/forum/showthread.php?305648-Cycles-Height-based-material
> > >
> > > In theory you could combine the matcap and colour ramp technique, to
> get
> > a
> > > procedural version of the previous video, but I have not tried to do
> it.
> > >
> > > Regards,
> > > Chris Lee
> > >
> > > Kind Regards,
> > > Chris "*Chips*" Lee
> > > Mobile: 0410155111
> > >
> > > Infin8eye <http://infin8eye.carbonmade.com/>
> > > Knight of the DLF
> > > IGDA Sydney founding member
> > >
> > > On 30 March 2015 at 22:58, Knapp <magick.crow at gmail.com> wrote:
> > >
> > >> On Sun, Mar 29, 2015 at 3:54 PM, Chris Lee <infin8eye at gmail.com>
> wrote:
> > >>
> > >> > Have you tried creating a matcap texture? At least until there is a
> > >> change.
> > >> > I really like this tutorial as it covers the basic setup but takes
> it
> > >> > further by adding AO to mask another matcap.
> > >> >
> > >> > Combining and creating GLSL Matcap Materials:
> > >> https://youtu.be/FOqEZAwju9U
> > >> >
> > >> > Very cool but it is a baked UV map so you can't use it in sculpt,
> > >> correct?
> > >>
> > >>
> > >> --
> > >> Douglas E Knapp
> > >>
> > >> Creative Commons Film Group, Helping people make open source movies
> > >> with open source software!
> > >> http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php
> > >>
> > >> Massage in Gelsenkirchen-Buer:
> > >> http://douglas.bespin.org/tcm/ztab1.htm
> > >> Please link to me and trade links with me!
> > >>
> > >> Open Source Sci-Fi mmoRPG Game project.
> > >> http://sf-journey-creations.wikispot.org/Front_Page
> > >> http://code.google.com/p/perspectiveproject/
> > >> _______________________________________________
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> > >>
> > >
> > >
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>
>
>
> --
> Douglas E Knapp
>
> Creative Commons Film Group, Helping people make open source movies
> with open source software!
> http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php
>
> Massage in Gelsenkirchen-Buer:
> http://douglas.bespin.org/tcm/ztab1.htm
> Please link to me and trade links with me!
>
> Open Source Sci-Fi mmoRPG Game project.
> http://sf-journey-creations.wikispot.org/Front_Page
> http://code.google.com/p/perspectiveproject/
> _______________________________________________
> Bf-committers mailing list
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