sergey.vfx at gmail.com
Sun Sep 14 17:31:08 CEST 2014
I didn't actually see your mail from monday. Either it got lost somewhere
in my client or i dunno.
As for the fixed bugs section it's not that bad actually, the stuff Ton
mentioned in the minutes are just guidelines for that page to make it
maintainable. It doesn't mean it's fully wrong or so. Main issue with the
page is that it lacks information about the revision range it's valid for.
So if you suddenly becomes busy and i (or cambo or whoever else) need
finish it -- it'll be rather tricky to figure out where to start. To avoid
such issues, we put on the top of the page:
Changes from revision AAA up to BBB
It should be really easy for you to add information about revision your
list is updated to.
Other issue is that i saw quite a few fixes which were a fixes for new
stuff added to 2.72. We don't mention that in the change log. It should be
easy for you again to just ignore such fixes for the rest of the revisions
from now on up to the very release. We'll need to clean up existing list
from those fixes, but for that you can have at least mine help, and as max
-- there could be more volunteers to help cleaning stuff up.
And the structure issue is also not that difficult to solve. It's just
matter of using old structure and copy-pasteing new fixes to it. Or
renaming the sections, so Modeling is more like a Mesh Editing, Compositor
is Node / Compositor and such. Sticking to some "standard" template is good
for the readability of changes imo. And for this you can also use my help
or help from someone else in the community.
So to summarize, there is some clean up to be done on the fixes page, but
it's not that much of work and it doesn't mean you need to do it all (we'll
for sure help with the cleanups and so). And consider information from
Ton's mail about fixed bugs section as a guideline for the future work on
that section. Do not consider it as an insult on your work, we really
appreciate your help.
On Sun, Sep 14, 2014 at 9:11 PM, Ton Roosendaal <ton at blender.org> wrote:
> Hi Gavin,
> Sorry, it's unfortunate that nobody replied to your mail from last monday.
> I had no time either.The issue would/could have been easy to handle in irc
> though... asking sergey or campbell or me. I can only confirm they've been
> very busy and didn't notice or forgot the mail.
> In any way - most important is to at least keep communicating! When that
> fails it's usually the core of the issues in a volunteering organization.
> I'll ask Sergey to clarify the remarks I copied to the minutes.
> Ton Roosendaal - ton at blender.org - www.blender.org
> Chairman Blender Foundation - Producer Blender Institute
> Entrepotdok 57A - 1018AD Amsterdam - The Netherlands
> On 14 Sep, 2014, at 5:09, Gavin Howard wrote:
> > All,
> > This is going to be a pretty weird email, but whatever.
> > I've been using Blender for several years now, after being introduced
> > to it while at version 2.49. I used it a little, then set it aside for
> > a while. A year later, I came back to a wonderful 2.5x series. I was
> > excited, and because I /thought/ I could program, I wanted to help.
> > I was /completely/ wrong about my skill.
> > I bombed GSoC 2013, and as a result, I got super frustrated at myself
> > and went into "hiding". After a while, and more education, I decided
> > to do something a little more humble: the Release Notes.
> > As you all know from last week's Developers' Meeting, I did the
> > Release Notes wrong, especially on the Bug Fixes page. I went back
> > through and tried to fix the problems, but my judgment is lacking, and
> > I'm sure that I didn't quite fix them. Quite frankly, I am frustrated
> > with my ineptitude yet again.
> > I know that the Blender Foundation doesn't need my help, and at this
> > point, I am pretty sure my "help" is a burden in several ways. So I
> > really wonder if it would be better without me.
> > I sincerely hope it hasn't been a burden in /every/ way. Regardless of
> > if I have or not, I think it's time I call it quits. I'm just not
> > competent enough to help out, even in a non-development role.
> > I will finish out this release, but once 2.72 (and any 'a' or other
> > subsequent bugfix release) is out, I will not "help" out anymore. I'll
> > still be a user; Blender (and Cycles!) helped me secure a spot in
> > BYU's Animation Emphasis for the Computer Science major, and I don't
> > intend to stop using it. But my role in its development will
> > disappear.
> > Sorry, Campbell; I know you don't like doing those Release Notes.
> > Thanks for everything.
> > God Bless,
> > Gavin Howard
> > _______________________________________________
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With best regards, Sergey Sharybin
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