[Bf-committers] Muscle Rigging MVP implementation
Yury Baranov
cucumberer at gmail.com
Mon Oct 20 11:47:06 CEST 2014
Hi Zack! This feature is cool, but there are couple of things that must be
implemented to make muscle system usable:
1. Sliding skin attachment. Maybe this can be done with shrinkwrap
modifier, but i'm not sure.
2. Muscle collision deformers. Simple implementation of this
http://download.autodesk.com/us/maya/2010help/files/Collision_MultiObject_Collision.htm
would be fine, though.
Of course, your work is the core part of muscle rigging, and I'm (and my
studio collegues) are totally happy that someone put startstone in this
feature implementation. Thank you very much!
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