[Bf-committers] Multisample issue on Linux/X11/GLX
cedricpaille at gmail.com
Wed Nov 12 17:16:13 CET 2014
I've no message in the terminal about multisample, but after some
researches, it seems that it's broken since GHOST has been re-factored
recently. I've an old version of Blender (2.69) that works correctly. I'm
trying to fix it, but it doesn't seem obvious...
2014-11-12 16:14 GMT+01:00 Sergey Sharybin <sergey.vfx at gmail.com>:
> This is a video driver feature, which might be disabled by nvidia on some
> platforms (assuming you're using nvidia driver).
> Also, are there any messages regarding multisample in the console?
> P.S. There was a demo application in qt, which might be the fastest way to
> figure out if the issue is in blender itself or in video driver/X11/etc.
> On Wed, Nov 12, 2014 at 12:02 PM, Cédric PAILLE <cedricpaille at gmail.com>
> > Hi,
> > I've spent a long time trying to resolve a problem with the 3D viewport's
> > multisample. I just can't get it to work on a CentOS 6.5 from sources
> > working if I download the binaries from the Blender's website).
> > I've tried compiling with the latest GLEW library, with the internal
> > with GHOST_SDL compilation flag, and it's always the same, multisample
> > doesn't work. If I ask openGL for samples (using *glGetIntegerv*
> > (GL_SAMPLES,
> > samples) ) it always returns 0.
> > Does anyone have an idea on how to debug this problem ?
> > System : CentOS 6.5, Nvidia Quadro K2000 with latest drivers.
> > --
> > Cédric PAILLE.
> > _______________________________________________
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> > Bf-committers at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-committers
> With best regards, Sergey Sharybin
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