[Bf-committers] Dependency graph work started

Jacob Merrill blueprintrandom1 at gmail.com
Thu Nov 6 23:20:23 CET 2014


this was a interesting read->
http://www.gamasutra.com/view/feature/131221/dependency_graphs_in_games.php?print=1


On Thu, Nov 6, 2014 at 10:36 AM, Jacob Merrill <blueprintrandom1 at gmail.com>
wrote:

> This looks nice, I love particle sims, and had crashes from advancing too
> fast. (arrow key)
>
>  does the game engine scenegraph and the dependency graph share any code?
>
>
>
> On Thu, Nov 6, 2014 at 9:56 AM, Ton Roosendaal <ton at blender.org> wrote:
>
>> Hi all,
>>
>> For your interest, here's the doc with planning and analysis by Sergey:
>> http://wiki.blender.org/index.php/User:Nazg-gul/DependencyGraph
>>
>> (With funny disclaimer :)
>>
>> We also received a link to a new doc from Joshua with a design a proposal.
>> https://drive.google.com/file/d/0B6MoRLgRcIqabXBHaVl0ZXpFbDA/view?pli=1
>>
>> Sergey started working already, a lot of groundwork can be done already
>> without much discussions. We'll make sure Joshua gets closely involved as
>> well.
>>
>> I would really like to see experiemced animators/riggers to carefully
>> check on it and keep involved.
>>
>> Reviews and discussions should be held on the animation coding list;
>> http://lists.blender.org/mailman/listinfo/bf-animsys
>>
>> Thanks,
>>
>> -Ton-
>>
>> --------------------------------------------------------
>> Ton Roosendaal  -  ton at blender.org   -   www.blender.org
>> Chairman Blender Foundation - Producer Blender Institute
>> Entrepotdok 57A  -  1018AD Amsterdam  -  The Netherlands
>>
>>
>>
>> _______________________________________________
>> Bf-committers mailing list
>> Bf-committers at blender.org
>> http://lists.blender.org/mailman/listinfo/bf-committers
>>
>
>


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