[Bf-committers] Dependency graph work started

Jacob Merrill blueprintrandom1 at gmail.com
Thu Nov 6 19:36:57 CET 2014


This looks nice, I love particle sims, and had crashes from advancing too
fast. (arrow key)

 does the game engine scenegraph and the dependency graph share any code?



On Thu, Nov 6, 2014 at 9:56 AM, Ton Roosendaal <ton at blender.org> wrote:

> Hi all,
>
> For your interest, here's the doc with planning and analysis by Sergey:
> http://wiki.blender.org/index.php/User:Nazg-gul/DependencyGraph
>
> (With funny disclaimer :)
>
> We also received a link to a new doc from Joshua with a design a proposal.
> https://drive.google.com/file/d/0B6MoRLgRcIqabXBHaVl0ZXpFbDA/view?pli=1
>
> Sergey started working already, a lot of groundwork can be done already
> without much discussions. We'll make sure Joshua gets closely involved as
> well.
>
> I would really like to see experiemced animators/riggers to carefully
> check on it and keep involved.
>
> Reviews and discussions should be held on the animation coding list;
> http://lists.blender.org/mailman/listinfo/bf-animsys
>
> Thanks,
>
> -Ton-
>
> --------------------------------------------------------
> Ton Roosendaal  -  ton at blender.org   -   www.blender.org
> Chairman Blender Foundation - Producer Blender Institute
> Entrepotdok 57A  -  1018AD Amsterdam  -  The Netherlands
>
>
>
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