[Bf-committers] Gsoc Idea/proposal
Jacob Merrill
blueprintrandom1 at gmail.com
Wed Mar 19 16:46:37 CET 2014
I am not a student, or at least in any school.
I am a self taught python coder, getting the hang of it,
I would like to contribute, but don't think I fit into Gsoc as I only have
a little time here and there,
here is my idea.....
*/\/\/\/\/\/\/\/\/\/\/\/\/\/*
I want to get started looking into the logic brick -> bullet linkages, and
how constraints are handled,
I would like for all constraints to have a python api
like Target, etc,
it would almost make sense that the we make a sensor to collect data from
constraints, and trigger logic, as well as an actuator to modify the
constraint,
like
Sensor-Constraint-RBJ/6dof X min X
max------------------and---------------(Motion)
so if the objects x offset is from min to max (or
inverted)----------trigger logic
the property x offset will be accesable
like
sens.offset.x
sesn.rotOffset.x
etc.
Is this a terrible idea?
I think people don't understand why I wish to do this,
1- grappling hooks etc in game
2- real time balancing via logic
3- better ability to make physical rigs that behave just like a regular
armature
4- Custom camera controls - Physics based
5- using sensor linked with keyboard to not allow triggers when Rbj is to
far out of alignment, so if I am tilting forward, play death 1 etc.
a 6dof constraint linked to another item with no limits set would *ONLY* feed
the offset angle and distance,
so this is to get more power over the RBJ and receive more output data back
from it,
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