[Bf-committers] GSoC 2014: Implementation of a Muscle System Proposal

Jeffrey H italic.rendezvous at gmail.com
Wed Mar 19 20:13:58 CET 2014


A muscle system would be most welcome. +1 please!


On Wed, Mar 19, 2014 at 9:06 AM, Juan Pablo Bouza <jpbouza at hotmail.com>wrote:

> Cool! I hope you get accepted!
>
> > Date: Wed, 19 Mar 2014 17:01:28 +0100
> > From: alan.mark.sp at gmail.com
> > To: bf-committers at blender.org
> > Subject: Re: [Bf-committers] GSoC 2014: Implementation of a Muscle
> System     Proposal
> >
> > Hi guys,
> >
> > First of all, Juan Pablo, your work is impresive, second I'd like to
> > explain a little  what i had in mind, the idea is to create a muscle
> > primitive that can work attached to bones in the armatures, as it is
> > suggested in the GSoC 2014 ideas page
> >
> > On Wednesday, March 19, 2014, Juan Pablo Bouza <jpbouza at hotmail.com>
> wrote:
> >
> > > Hehe, as far as I know, currently the best way to do this is with
> > > shrinkwrap and smooth modifiers. Very hand crafted work.
> > >
> > > Here's a workin example I did some years ago, wow... blender 2.49...
> hehe,
> > > but well, I've successfully ported this kind of rig to 2.5+ too.
> > >
> > > Zepam on the run <https://www.youtube.com/watch?v=fPYwalEYkK8>
> > >
> > > I am about to put some of these thoughts in a Gooseberry wishlist...
> so if
> > > this gets accepted we'll surely be able to exchange some ideas!
> > >
> > >
> > >
> > > > Date: Wed, 19 Mar 2014 08:44:33 -0700
> > > > From: blueprintrandom1 at gmail.com <javascript:;>
> > > > To: bf-committers at blender.org <javascript:;>
> > > > Subject: Re: [Bf-committers] GSoC 2014: Implementation of a Muscle
> > > System     Proposal
> > > >
> > > > +1
> > > >
> > > > I have done this before by setting up armatures, but it was clunky
> and
> > > not
> > > > easy to work with,
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-- 
Jeffrey "Italic_" Hoover


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