[Bf-committers] Shader list consistency

Thomas Beck software at plasmasolutions.de
Wed Jun 25 10:34:07 CEST 2014


I would vote for an alphabetic order everywhere. As the "commonly used"
nodes are heavily depending on the habits of the user and the use case,
there should be no "promoted" nodes. Personally I am using the "search"
menu often to circumvent the hazzle with the node order.

Cheers, Thomas


2014-06-25 9:56 GMT+02:00 gandalf3 <zzyxpaw at gmail.com>:

> The order of shader nodes in the add shader menu is not consistent
> between the node editor and the properties editor, and even seems to
> change from version to version.
> See http://blender.stackexchange.com/q/13376/599 for some reasons why
> this can be annoying.
>
> I personally like how the nodes are (kind of) sorted by most commonly
> used in the node editor menu, which ensures common nodes like glossy and
> diffuse can be added by pressing the first letter in their names (in
> this case, G or D).
> It's also nice having super common nodes like mix and add at the top,
> right next to the cursor.
>
> However, "commonly used" will probably change from user to user (e.g. I
> personally would say glass is more commonly used than refraction, yet
> refraction is above glass in the menu). Plus it is probably not the most
> intuitive sorting order to new users.
>
> Maybe separating the add and mix nodes and sorting the rest alpha
> alphabetically (mockup: http://pasteall.org/pic/73077) could work well,
> but T no longer gives a transparent node.. :/
>
> Any thoughts on this?
>
> --
> -gandalf3
>
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