[Bf-committers] Shader list consistency
gandalf3
zzyxpaw at gmail.com
Wed Jun 25 09:56:58 CEST 2014
The order of shader nodes in the add shader menu is not consistent
between the node editor and the properties editor, and even seems to
change from version to version.
See http://blender.stackexchange.com/q/13376/599 for some reasons why
this can be annoying.
I personally like how the nodes are (kind of) sorted by most commonly
used in the node editor menu, which ensures common nodes like glossy and
diffuse can be added by pressing the first letter in their names (in
this case, G or D).
It's also nice having super common nodes like mix and add at the top,
right next to the cursor.
However, "commonly used" will probably change from user to user (e.g. I
personally would say glass is more commonly used than refraction, yet
refraction is above glass in the menu). Plus it is probably not the most
intuitive sorting order to new users.
Maybe separating the add and mix nodes and sorting the rest alpha
alphabetically (mockup: http://pasteall.org/pic/73077) could work well,
but T no longer gives a transparent node.. :/
Any thoughts on this?
--
-gandalf3
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