[Bf-committers] Mask-based extraction modifier

Crs Mrn mahri726 at gmail.com
Tue Jun 17 12:12:08 CEST 2014

Hi. Someone did a script that could create geometry from mask, in the same
way as it is done in Zbrush, to create clothes for characters.

    I was wondering if this script could be made into a modifier, with more
advanced features such as thickness, single side extract etc. This kind of
modifier would be pretty useful in some cases, in sculpting pipeline. (see
Zbrush examples).

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