[Bf-committers] Weekly Blender developer meeting minutes - December 29, 2013
sergey.vfx at gmail.com
Thu Jan 2 16:04:59 CET 2014
No, it does not mean. Threaded DAG basically means that objects in the
scene will be updated in separate threads (when possible) making it faster
FPS during playback.
There're results of the GSoC program
master branch doesn't actually contain all the stuff from my branch, i'm
working on a release note page atm.
On Thu, Jan 2, 2014 at 8:58 PM, Adriano Oliveira <adriano.ufrb at gmail.com>wrote:
> Hi Ton,
> Does "Multithreaded depsgraph (merged)" means that the old problem of slow
> updating animation is solved.
> Like when an character picks up a ball, some times if you stop rendering
> and try to start rendering again in the middle of the movement, the ball is
> Adriano A. Oliveira
> 2013/12/29 Ton Roosendaal <ton at blender.org>
> > Hi all,
> > Holidays time still, it was a short meeting in
> > 1) projects for 2.70
> > - The targets and planning:
> > http://wiki.blender.org/index.php/Dev:Doc/Projects
> > - Target "custom normals" is waiting for confirmation, Bastien Montagne
> > can tell more.
> > - Also missing is a list of UI work for 2.70 and later. Brecht van Lommel
> > will check on it, Jonathan Williamson offered help (last week).
> > - Sergey Sharybin thinks the new text alignment in number buttons is not
> > working good. Brecht and Jonathan could check this?
> > 2) Other projects
> > No news, apart from patches to review, lots of bugs to fix, and
> > encouraging OpenCL updates for Mac OS X 10.9.2 (in developer preview) -
> > Cycles now compiles a kernel, but it still doesn't work fully... (slow,
> > render errors).
> > That's it, everyone gets the best wishes for an awesome 2014!
> > Regards,
> > -Ton-
> > --------------------------------------------------------
> > Ton Roosendaal - ton at blender.org - www.blender.org
> > Chairman Blender Foundation - Producer Blender Institute
> > Entrepotdok 57A - 1018AD Amsterdam - The Netherlands
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With best regards, Sergey Sharybin
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