[Bf-committers] Color space issues in importers/exporters

Campbell Barton ideasman42 at gmail.com
Mon Dec 29 21:50:29 CET 2014


As far as I can see the only good solution here is for import/export
to handle the conversion themselves,
We can have some convenience functions in `mathutils.Color` so py devs
can switch between spaces.

On Tue, Dec 30, 2014 at 1:40 AM, Antony Riakiotakis <kalast at gmail.com> wrote:
> Hello, we have a bug report that claims our importers do not do any
> sort of color space correction
> for external assets, see https://developer.blender.org/T43025
>
> The issue should be that most exporters presume srgb color space while
> our material definition is in linear space.
>
> I am not sure if the asset formats have an explicit color space in
> their specification but if not we can assume srgb. In that case, we
> should make sure to backconvert from srgb to linear when doing
> material conversion.
>
> A quick test importing and exporting an obj from blender has no
> issues, but that is simply because blender just dumps the linear
> material value to the file, so reimporting will have the previous
> value.
>
> A way to fix this would be to handle it RNA side assume that assigned
> colors are considered srgb and convert them internally but this can
> backfire. It might be better to take care of it in our exporter files.
>
> I am sending this to the list because we have a few maintainers for
> our various asset formats.
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers



-- 
- Campbell


More information about the Bf-committers mailing list