[Bf-committers] Custom normals

Bastien Montagne montagne29 at wanadoo.fr
Sun Aug 3 14:14:13 CEST 2014


Yep, Object mode is similar to cage baking, and allows to to make that 
kind of 'round corners' effect: 
http://blenderartists.org/forum/showthread.php?284736-Normals-Editing-in-Blender&p=2647219&viewfull=1#post2647219

Bastien
Le 03/08/2014 13:23, Hadrien Brissaud a écrit :
> Your blog post clears things up, I thought the purpose of the modifier was
> different. The "object" mode is kind of similar to cage baking then ?
> Taking another object as source for the normals (high poly -> low poly).
>
> Thank you.
>
> Hadrien
>
>
> On 3 August 2014 18:55, Bastien Montagne <montagne29 at wanadoo.fr> wrote:
>
>> Yep, docs will be needed for sure. :)
>>
>> Modifier is rather simple to use though,
>>
>> http://mont29.wordpress.com/2014/08/01/custom-split-normals-first-testbuild-available/
>> and the tooltips should be enough to start using it?
>>
>> Bastien
>> Le 03/08/2014 10:27, Hadrien Brissaud a écrit :
>>> I see thank you. I got a build yesterday on Graphicall but couldn't
>> figure
>>> out how to properly use the new modifier, I guess some doc will probably
>> be
>>> needed.
>>>
>>> Regards,
>>>
>>> Hadrien
>>>
>>>
>>> On 3 August 2014 16:40, Bastien Montagne <montagne29 at wanadoo.fr> wrote:
>>>
>>>> Not currently, no. It might be, ultimately, but imho the combination
>>>> modifier + vgroup is powerful enough to cover 99% of the needs (at
>>>> least, from use cases I found on the web). And adding direct edition in
>>>> Edit mode (though possible with current design) implies much bigger
>>>> changes in that mode, we'd have to add loops (face corners) selection
>>>> mode, many edittools and code not only to edit the normals, but also
>>>> maintain consistency of normals across 'smooth fans', etc. Not sure we
>>>> would get an agreement on such invasive changes.
>>>>
>>>> Bastien
>>>>
>>>> Le 03/08/2014 09:30, Hadrien Brissaud a écrit :
>>>>> Hello everyone,
>>>>>
>>>>> regarding the future implementation of custom normals ; is it planned
>> to
>>>>> have them editable in the viewport the same way as vertices edges and
>>>> faces
>>>>> (*ie* Maya style) ?
>>>>>
>>>>> Thank you,
>>>>>
>>>>> Hadrien
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