[Bf-committers] Custom normals

Hadrien Brissaud hadriscus at gmail.com
Sun Aug 3 13:23:24 CEST 2014


Your blog post clears things up, I thought the purpose of the modifier was
different. The "object" mode is kind of similar to cage baking then ?
Taking another object as source for the normals (high poly -> low poly).

Thank you.

Hadrien


On 3 August 2014 18:55, Bastien Montagne <montagne29 at wanadoo.fr> wrote:

> Yep, docs will be needed for sure. :)
>
> Modifier is rather simple to use though,
>
> http://mont29.wordpress.com/2014/08/01/custom-split-normals-first-testbuild-available/
> and the tooltips should be enough to start using it?
>
> Bastien
> Le 03/08/2014 10:27, Hadrien Brissaud a écrit :
> > I see thank you. I got a build yesterday on Graphicall but couldn't
> figure
> > out how to properly use the new modifier, I guess some doc will probably
> be
> > needed.
> >
> > Regards,
> >
> > Hadrien
> >
> >
> > On 3 August 2014 16:40, Bastien Montagne <montagne29 at wanadoo.fr> wrote:
> >
> >> Not currently, no. It might be, ultimately, but imho the combination
> >> modifier + vgroup is powerful enough to cover 99% of the needs (at
> >> least, from use cases I found on the web). And adding direct edition in
> >> Edit mode (though possible with current design) implies much bigger
> >> changes in that mode, we'd have to add loops (face corners) selection
> >> mode, many edittools and code not only to edit the normals, but also
> >> maintain consistency of normals across 'smooth fans', etc. Not sure we
> >> would get an agreement on such invasive changes.
> >>
> >> Bastien
> >>
> >> Le 03/08/2014 09:30, Hadrien Brissaud a écrit :
> >>> Hello everyone,
> >>>
> >>> regarding the future implementation of custom normals ; is it planned
> to
> >>> have them editable in the viewport the same way as vertices edges and
> >> faces
> >>> (*ie* Maya style) ?
> >>>
> >>> Thank you,
> >>>
> >>> Hadrien
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