[Bf-committers] Vertex Buffer Object/Vertex Buffer Array

Antony Riakiotakis kalast at gmail.com
Tue Apr 8 16:33:38 CEST 2014


Hi,

Added a patch here

https://developer.blender.org/D452

This should serve as a good start for getting rid of quite a lot of ultra
legacy calls.


On 4 April 2014 22:26, Brecht Van Lommel <brechtvanlommel at pandora.be> wrote:

> Yes, I agree, it would be a clear improvement to use vertex arrays
> even if VBO's are turned off.
>
> On Fri, Apr 4, 2014 at 8:08 PM, Antony Riakiotakis <kalast at gmail.com>
> wrote:
> > It has struck me as odd that we have support for vertex arrays AND vertex
> > buffer objects wrapped in the same code and we still fall back to
> immediate
> > OpenGL mode if VBO option is off.
> >
> > Vertex Arrays are included in OpenGL 1.1 and blender already requires
> > OpenGL 1.4 if I remember correctly. They are also faster than immediate
> > mode. And apart from that, OpenGL 1.1 has been everywhere since
> > like...forever!
> >
> > We have to spend so much energy maintaining both front-ends, where
> > maintaining just one would be much simpler.
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