[Bf-committers] Question about external Blender interface

pablo / pablojmuratore at gmail.com
Sat Apr 5 01:57:01 CEST 2014


My original idea (crazy as it might be) was to develop an app in Android
that could be used to control Blender.
Imaging like dragging two fingers on the screen to rotate the screen, 3
fingers to rotate the element, buttons to do specific functions and the
like.
Mainly the screen and objects rotation would require high bandwidth which
I'm not sure using SQLite would cover, that's why I was asking if it could
be done using with a python add-on.
I really don't know if that's possible but wanted to know about it and
think it's a very interesting project.
If a blender add-on could start socket with python then I will start
digging into add-on development and find out the way.
Another advantage is that if Blender can expose a socket then users will
not need to install anything else on their computers to make the connection
with the devices.
This will allow a tablet/phone or whatever connect to the computer:socket
directly.

Well that's my ideal, from there all I have to know what's possible (or
could be developed to make it possible) and what isn't.

Cheers,
Pablo



On Fri, Apr 4, 2014 at 6:00 PM, W. Nelson <indigitalspace at yahoo.com> wrote:

> In #blenderpython on freenode.net a couple other coders and I have talked
> about similar ideas a few times recently.  When I get a chance to post my
> notes I will share them.
>
> We recently talked about PyQT as module and SQLite.  Using SQLite for a
> messaging system instead of using sockets.  Sockets are probably the best
> way to go though.
>
> The hardest part we decided was the messaging system and the timing of
> it.  Also keeping any C code additions to Blender to a minimum.  Hopefully
> it can all be done it Python.  That was the hope using SQLite transactions
> as a messaging system.
>
> I will add more when I have more time.  This is an interesting topic to me
> also.
>
> JTa
>
>
>
>
> ________________________________
>  From: "<pablo />" <pablojmuratore at gmail.com>
> To: bf-blender developers <bf-committers at blender.org>
> Sent: Friday, April 4, 2014 10:16 AM
> Subject: Re: [Bf-committers] Question about external Blender interface
>
>
> Thanks for answering!
> I don´t know anything (yet) about python dev inside Blender, could it be
> possible to implement it as a plugin?
> I´m interested and could dedicate some time in this topic and think doing
> it would help the project.
>
> Regards,
> Pablo
>
>
> On Fri, Apr 4, 2014 at 1:16 PM, Dalai Felinto <dfelinto at gmail.com> wrote:
>
> > Hi Pablo,
> >
> > This can be implemented via Python, but you will need to handle all
> > the socket connectivity part.
> >
> > It would be nice to have this built-in in Blender (maybe as new
> > bpy.app.handlers). But I don't think anyone is working on this it at
> > the moment.
> >
> > Dalai
> > --
> > blendernetwork.org/dalai-felinto
> > www.dalaifelinto.com
> >
> >
> > 2014-04-04 13:05 GMT-03:00 <pablo /> <pablojmuratore at gmail.com>:
> > > Hi,
> > >
> > > * My background:
> > >
> > > I started using Blender a couple of months ago, I´ve been always a fan
> of
> > > 3D and Blender in general since I think it´s an excellent product.
> > > I work as a Web and Android developer
> > >
> > > * The object of the email:
> > >
> > > Ultimately when using Blender, I thought about using all 5 mouse
> buttons
> > > then it came to me that I have a Joystick with 3d movement and lots of
> > > buttons would be interesting using it with blender.
> > > Finally I came to the idea of developing an Android application to
> > replace
> > > the main use of the keyboard.
> > >
> > > What I don´t know is if Blender allows any kind of connectivity out of
> > the
> > > app.
> > > For example, it could use a port or something to which apps could
> connect
> > > and send in commands, or something else you guys might think of.
> > > The possibilities are really big since virtually anything could be used
> > to
> > > control blender.
> > >
> > > I would like to know if this is possible and if there are already
> efforts
> > > towards it, I couldn´t find any info on the Web.
> > >
> > > If this is not the right place to post please let me know.
> > >
> > > Thanks!
> > > Pablo
> > > _______________________________________________
> > > Bf-committers mailing list
> > > Bf-committers at blender.org
> > > http://lists.blender.org/mailman/listinfo/bf-committers
>
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