[Bf-committers] BGE: Removing Singletexture Mode
Tom Edwards
contact at steamreview.org
Wed Sep 11 23:18:35 CEST 2013
Windows' native OpenGL implementation only does 1.1. You need
vendor-specific drivers installed to go any higher.
http://www.opengl.org/wiki/Getting_Started#Windows
On 11/09/2013 9:27, David Jeske wrote:
> why not have the legacy rasterizer use the transitional GLSL 1.2 instead of
> multitexture? is there userbase out there with pre opengl 2 / glsl 1.2
> hardware?
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
>
More information about the Bf-committers
mailing list