[Bf-committers] Patch to allow recording of static objects in game engine

James Yonan james at openvpn.net
Sun Sep 8 18:51:17 CEST 2013

Can this patch be considered for inclusion in 2.69?  All feedback has 
been incorporated, and the patch has been in the field for several 
months (applied to 2.68a) with no known issues.


I'm going to be hosting a Blender club at my son's elementary school, 
and we need this patch, otherwise we can't record the animation of 
static objects that are controlled by logic bricks, which means that we 
can't do cool stuff like this: http://www.youtube.com/watch?v=yltDGgW4jd0

One could argue that this is a bug fix, since the capability to record 
the animation of static objects existed in previous blender versions (< 
2.60) and was removed without explanation.


On 01/05/2013 03:32, Dalai Felinto wrote:
> Hi James,
> Could you upload the patch in the blender tracker?
> http://projects.blender.org/tracker/?atid=127&group_id=9&func=browse
> It's better to discuss eventual changes there
> (and an example file there would help as well).
> My only concern with the patch (and we are better off discussing that in
> the tracker) is that I would probably have a m_animate property
> (instead of objprop.m_static_animate).
> This way we don't need to check IsDynamyc() inside RecordAnimation().
> That also means that if you have a dynamic object and temporary disable its
> Dynamics (via logic bricks) the object will still has its movements
> recorded, which I think it's reasonable (it may already happen, not sure if
> the actuator affects the result of IsDynamic() - too late now for me to
> check the code ;).
> Nice video by the way.
> Thanks,
> Dalai
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