[Bf-committers] [PATCH] Extension of mesh.bisect() operator by split to islands option
Martin Felke
martin.felke at t-online.de
Tue Oct 29 22:02:15 CET 2013
Hello,
i have created a small feature patch under patch tracker entry #37254
https://projects.blender.org/tracker/index.php?func=detail&aid=37254&group_id=9&atid=127
Purpose:
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This patch extends the mesh.bisect() operator by a split option. With
this option you are able to create 2 independent Mesh Islands out of the
mesh parts in front of and behind the bisection plane.
Together with the fill option both open mesh island cutting loops will
be filled with a face each. This way you can quickly fracture a mesh
manually into shards.
Usage:
------
Simply use the bisect operator as usual, and check the "Split" checkbox
and optionally the "Fill" checkbox to see the new functionality.
Regards,
scorpion81
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