[Bf-committers] [PATCH] Extension of mesh.bisect() operator by split to islands option

Jonathan Williamson jonathan at cgcookie.com
Wed Oct 30 15:36:54 CET 2013


Hey Martin,

This works very nice! Over the conference I was actually hoping to submit a
proposal for exactly this feature. Good timing :)

Campbell, from a workflow perspective this is very valuable and I'd love to
see it added.

Jonathan Williamson
http://cgcookie.com


On Tue, Oct 29, 2013 at 10:02 PM, Martin Felke <martin.felke at t-online.de>wrote:

> Hello,
>
> i have created a small feature patch under patch tracker entry #37254
>
>
> https://projects.blender.org/tracker/index.php?func=detail&aid=37254&group_id=9&atid=127
>
> Purpose:
> --------
> This patch extends the mesh.bisect() operator by a split option. With
> this option you are able to create 2 independent Mesh Islands out of the
> mesh parts in front of and behind the bisection plane.
>
> Together with the fill option both open mesh island cutting loops will
> be filled with a face each. This way you can quickly fracture a mesh
> manually into shards.
>
> Usage:
> ------
> Simply use the bisect operator as usual, and check the "Split" checkbox
> and optionally the "Fill" checkbox to see the new functionality.
>
> Regards,
>
> scorpion81
>
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