[Bf-committers] Joining objects and merging UV Layouts has Changed in Behaviour (2.69)

Bastien Montagne montagne29 at wanadoo.fr
Tue Oct 22 20:40:04 CEST 2013

Another complain about new behavior (this time, he’d like to *not* merge 
his UVMaps…): 

I really think we should allow that as well (so merge by name, merge by 
index, no merge), does not really complicate that much the code, and 
allows much more flexibility in workflows…

On 15/10/2013 17:54, Dalai Felinto wrote:
> Hi Gaia,
> What would the "Combine UV Layers" operator do exactly?
> How to solve conflicts in a predictable way when the same face has UV
> information in multiple layers.
>> this would allow old behavior which works very well in most cases (since
> i guess most objects only have one layer)
> For most of the objects that have one layer the layer is also most likely
> called UVMap, so in that case the old behaviour is already accomplished.
> Note that in case the user joined the objects and regretted later (way past
> the Ctr+Z point) she can still separate the objects, delete the empty
> UVMaps, rename them, and re-join it.
> Finally it doesn't make sense to have join by id if we can't even order the
> UV maps up and down in the list. (thus joining by name gives the user way
> more control and is a lossless solution).
> Cheers,
> Dalai
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers

More information about the Bf-committers mailing list