[Bf-committers] Joining objects and merging UV Layouts has Changed in Behaviour (2.69)

Dalai Felinto dfelinto at gmail.com
Tue Oct 15 17:54:13 CEST 2013

Hi Gaia,

What would the "Combine UV Layers" operator do exactly?
How to solve conflicts in a predictable way when the same face has UV
information in multiple layers.

> this would allow old behavior which works very well in most cases (since
i guess most objects only have one layer)

For most of the objects that have one layer the layer is also most likely
called UVMap, so in that case the old behaviour is already accomplished.

Note that in case the user joined the objects and regretted later (way past
the Ctr+Z point) she can still separate the objects, delete the empty
UVMaps, rename them, and re-join it.

Finally it doesn't make sense to have join by id if we can't even order the
UV maps up and down in the list. (thus joining by name gives the user way
more control and is a lossless solution).


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