[Bf-committers] Some Some doubt and ideas

Brecht Van Lommel brechtvanlommel at pandora.be
Sat Oct 19 15:59:57 CEST 2013


It's true that there is some confusing functionality here. One issue
we have is that we have different physics systems for rigid body,
particles, cloth, etc, and this means that there is some duplication.
Integrating those physics systems more would simplify things for users
but it's also a difficult task.

I'm not too familiar with the rigid body system, maybe some
simplification is possible there by itself but I don't know.


On Thu, Oct 17, 2013 at 10:16 PM, GeKo <geko.pua at gmail.com> wrote:
> Hi guys, this is my first message in this list, so sorry If I make a
> mistake writing it in wrong place. First of all I have to said that I
> want to write code for this program in the future because I am fall in
> love of it, you are doing a great job.
> Now my doubts, I am specially interested in physics simulation, I am a
> little bit confused with "rigid body", "active", "pasive", "softboy",
> "cloth", "collisions", I saw in this concept some duplicity and
> inconsistent. For example rigid body object don't interact with
> collision.
> ¿Could be possible consider rigid body like one special kind of rigid
> body deleting one of the concept passive or collision?
> Pleased accept my apologize, thank you for Blender ;)
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers

More information about the Bf-committers mailing list