[Bf-committers] Joining objects and merging UV Layouts has Changed in Behaviour (2.69)
Brecht Van Lommel
brechtvanlommel at pandora.be
Tue Oct 15 12:15:02 CEST 2013
Why not rename the UV layer before joining, so that it matches?
There's also vertex groups, shape keys, vertex colors, should all
those have options to join by index too? I think it's better if they
all just join by name instead of adding options here.
If you choose a UV layer in a material that is name based, not index
based, so the index should not be considered to have any meaning.
On Tue, Oct 15, 2013 at 10:49 AM, Gaia <gaia.clary at machinimatrix.org> wrote:
> For 2.69 when joining objects, then the UV maps are joined
> by name instead of by index. While this sounds like a good
> change unfortunately this results in an unpleasant
> follow up issue:
> Assume you have 2 objects, each with one single UV Layer,
> but both UV Layers are named differently. Now, after joining
> the object has 2 UV Layers.
> The problem is: We do not (yet) have a Join UV Layers function.
> - The easiest fix would be to add an option to the Join operator, like:
> Join UVS by [Index|Name]
> - Or add a function for joining UV Layers
> Now the question is: Can this be fixed for 2.69 in one way or the other ?
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