[Bf-committers] Joining objects and merging UV Layouts has Changed in Behaviour (2.69)
montagne29 at wanadoo.fr
Tue Oct 15 12:20:19 CEST 2013
Why not simply add a toggle to join cd layers either by name or by
indices (with first option by default)? I think it can be useful. And we
also use CustomData_merge in other contexts than join op, where we do
not need name comparison. So as the change is pretty simple (will have a
patch very soon)…
On 15/10/2013 12:15, Brecht Van Lommel wrote:
> Why not rename the UV layer before joining, so that it matches?
> There's also vertex groups, shape keys, vertex colors, should all
> those have options to join by index too? I think it's better if they
> all just join by name instead of adding options here.
> If you choose a UV layer in a material that is name based, not index
> based, so the index should not be considered to have any meaning.
> On Tue, Oct 15, 2013 at 10:49 AM, Gaia<gaia.clary at machinimatrix.org> wrote:
>> For 2.69 when joining objects, then the UV maps are joined
>> by name instead of by index. While this sounds like a good
>> change unfortunately this results in an unpleasant
>> follow up issue:
>> Assume you have 2 objects, each with one single UV Layer,
>> but both UV Layers are named differently. Now, after joining
>> the object has 2 UV Layers.
>> The problem is: We do not (yet) have a Join UV Layers function.
>> - The easiest fix would be to add an option to the Join operator, like:
>> Join UVS by [Index|Name]
>> - Or add a function for joining UV Layers
>> Now the question is: Can this be fixed for 2.69 in one way or the other ?
>> Bf-committers mailing list
>> Bf-committers at blender.org
> Bf-committers mailing list
> Bf-committers at blender.org
More information about the Bf-committers