[Bf-committers] Blender as a sound/music software

Cezary Kopias cezary.kopias at gmail.com
Tue Oct 8 19:13:45 CEST 2013


I am happy there is a hope .... meanwhile im using homebrew OSC scripts to
sync blender and my music software (renoise).


2013/10/8 Patrick Shirkey <pshirkey at boosthardware.com>

>
> On Wed, October 9, 2013 4:01 am, Cezary Kopias wrote:
> > Does anybody successfully set-up jack connection on windows?
> >
>
> I don't use windows but there are people who are running JACK on windows.
> You need to install portaudio because no one from the Linux or mac
> community wants to spend their time adding native audio API support to
> JACK on windows.
>
> However there is a project underway at the moment from some dedicated
> windows user to add native support. You can check the jack mailing list
> archive for details.
>
>
> >
> > 2013/10/8 Patrick Shirkey <pshirkey at boosthardware.com>
> >
> >>
> >> On Wed, October 9, 2013 2:41 am, Crs Mrn wrote:
> >> > Ok...Jack enables you to root sound from Blender to other app. It
> >> would
> >> be
> >> > cool for Blender to incorporate itself a DAW component. It would be
> >> cool
> >> > to
> >> > make music or edit sounds as you do clips with Movie Editor function.
> >> Hope
> >> > someone will integrate it sometime.
> >>
> >> JACK allows full interapp sync so you can edit your audio in "kontakt"
> >> and
> >> hear it played back in sync with Blender timeline when you press the
> >> play
> >> button in Blender.
> >>
> >>
> >>
> >>
> >> > În data de 08.10.2013 16:21, "Patrick Shirkey"
> >> > <pshirkey at boosthardware.com>
> >> > a scris:
> >> >>
> >> >>
> >> >> On Tue, October 8, 2013 10:16 pm, Crs Mrn wrote:
> >> >> > So...firstly Blender low poly 3D modeller, an organic modeller, a
> >> game
> >> >> > engine and a movie editor. I've got a cool concept of something to
> >> >> add:
> >> >> > Sound editor. As an indie game developprr, you often use the same
> >> >> > instances
> >> >> > of sounds than hundreds or thousands used before, with no editing.
> >> >> > Secondly, if in a game there are more sound sources that emmit the
> >> >> same
> >> >> > sound, let's say the fountains in Oblivion, an unpleasant effect of
> >> >> > filtering appears. So you need more instances of the same sound.
> >> So,
> >> >> for
> >> >> > indies, a sound creation/facility would be useful. Are there free
> >> >> > resources
> >> >> > for the effects or generators? Yes...there are thousands of free
> >> VST
> >> >> > plugins ready for use in any situation . Here is the interface I've
> >> > tought
> >> >> > of:
> >> >> >
> >> >> > There are two windows, one above the other. The lower one, smaller,
> >> is
> >> > the
> >> >> > mixer. It contains channels. Above each channel, there is a jack.
> >> >> > The Upper window, bigger, is the canvas. Here each effect or
> >> generator
> >> > is
> >> >> > displayed as a loose box that shows an icon with that vst interface
> >> in
> >> >> > case
> >> >> > of effect vst, or a preview of notes, in the case of a generator
> >> vst.
> >> >> > Clicking a box brings up the full vst interface. Clicking the notes
> >> > button
> >> >> > on the generator plugin box brings up the midi notes editor(if you
> >> > simply
> >> >> > click on box, the generator interface, let's say Kontakt 5, is
> >> >> > displayed.).    As I mentioned, each box can be moved around on the
> >> >> > canvas.
> >> >> > Each box has an output, respectively an imput for effects plugin.
> >> Each
> >> > box
> >> >> > can be connected with the other, as in the case of Blender Shaders.
> >> >> The
> >> >> > final connection is from the last effect to one of the jacks on the
> >> >> > mixer.     So...here are the steps .
> >> >> > 1. File >import> generator vst.
> >> >> > A box appears with that vst interface.
> >> >> > 2. Click the notes button on the box
> >> >> > A midi table appears, allowing me to edit notes.
> >> >> > 3. Close the notes window and click on the middle of the box, now
> >> with
> >> >> > notes preview on it
> >> >> >    The Kontakt interface appears, allowing me to select instrument.
> >> >> > 4. File-import-effect vst
> >> >> > Another box appears.
> >> >> > 3. Connect generator output to effect imput.
> >> >> > 4. Connect effect output to one of the coresponding mixer channel
> >> jack
> >> > and
> >> >> > you're done.
> >> >> >
> >> >> >    What do you think?
> >> >> >
> >> >>
> >> >> Do you know about JACK support in Blender? It will let you use any
> >> >> software that supports JACK.
> >> >>
> >> >> JACK runs on linux/osx/win.
> >> >>
> >> >> JACK is an open source audio routing system for professional audio.
> >> >>
> >> >> http://jackaudio.org
> >> >>
> >> >>
> >> >>
> >> >>
> >> >>
> >> >> --
> >> >> Patrick Shirkey
> >> >> Boost Hardware Ltd
> >> >> _______________________________________________
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> >> >
> >>
> >>
> >> --
> >> Patrick Shirkey
> >> Boost Hardware Ltd
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>
>
> --
> Patrick Shirkey
> Boost Hardware Ltd
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