[Bf-committers] Blender as a sound/music software

Cezary Kopias cezary.kopias at gmail.com
Tue Oct 8 19:15:23 CEST 2013


clarification: scripts that send/recive OSC messages


2013/10/8 Cezary Kopias <cezary.kopias at gmail.com>

> I am happy there is a hope .... meanwhile im using homebrew OSC scripts to
> sync blender and my music software (renoise).
>
>
> 2013/10/8 Patrick Shirkey <pshirkey at boosthardware.com>
>
>>
>> On Wed, October 9, 2013 4:01 am, Cezary Kopias wrote:
>> > Does anybody successfully set-up jack connection on windows?
>> >
>>
>> I don't use windows but there are people who are running JACK on windows.
>> You need to install portaudio because no one from the Linux or mac
>> community wants to spend their time adding native audio API support to
>> JACK on windows.
>>
>> However there is a project underway at the moment from some dedicated
>> windows user to add native support. You can check the jack mailing list
>> archive for details.
>>
>>
>> >
>> > 2013/10/8 Patrick Shirkey <pshirkey at boosthardware.com>
>> >
>> >>
>> >> On Wed, October 9, 2013 2:41 am, Crs Mrn wrote:
>> >> > Ok...Jack enables you to root sound from Blender to other app. It
>> >> would
>> >> be
>> >> > cool for Blender to incorporate itself a DAW component. It would be
>> >> cool
>> >> > to
>> >> > make music or edit sounds as you do clips with Movie Editor function.
>> >> Hope
>> >> > someone will integrate it sometime.
>> >>
>> >> JACK allows full interapp sync so you can edit your audio in "kontakt"
>> >> and
>> >> hear it played back in sync with Blender timeline when you press the
>> >> play
>> >> button in Blender.
>> >>
>> >>
>> >>
>> >>
>> >> > În data de 08.10.2013 16:21, "Patrick Shirkey"
>> >> > <pshirkey at boosthardware.com>
>> >> > a scris:
>> >> >>
>> >> >>
>> >> >> On Tue, October 8, 2013 10:16 pm, Crs Mrn wrote:
>> >> >> > So...firstly Blender low poly 3D modeller, an organic modeller, a
>> >> game
>> >> >> > engine and a movie editor. I've got a cool concept of something to
>> >> >> add:
>> >> >> > Sound editor. As an indie game developprr, you often use the same
>> >> >> > instances
>> >> >> > of sounds than hundreds or thousands used before, with no editing.
>> >> >> > Secondly, if in a game there are more sound sources that emmit the
>> >> >> same
>> >> >> > sound, let's say the fountains in Oblivion, an unpleasant effect
>> of
>> >> >> > filtering appears. So you need more instances of the same sound.
>> >> So,
>> >> >> for
>> >> >> > indies, a sound creation/facility would be useful. Are there free
>> >> >> > resources
>> >> >> > for the effects or generators? Yes...there are thousands of free
>> >> VST
>> >> >> > plugins ready for use in any situation . Here is the interface
>> I've
>> >> > tought
>> >> >> > of:
>> >> >> >
>> >> >> > There are two windows, one above the other. The lower one,
>> smaller,
>> >> is
>> >> > the
>> >> >> > mixer. It contains channels. Above each channel, there is a jack.
>> >> >> > The Upper window, bigger, is the canvas. Here each effect or
>> >> generator
>> >> > is
>> >> >> > displayed as a loose box that shows an icon with that vst
>> interface
>> >> in
>> >> >> > case
>> >> >> > of effect vst, or a preview of notes, in the case of a generator
>> >> vst.
>> >> >> > Clicking a box brings up the full vst interface. Clicking the
>> notes
>> >> > button
>> >> >> > on the generator plugin box brings up the midi notes editor(if you
>> >> > simply
>> >> >> > click on box, the generator interface, let's say Kontakt 5, is
>> >> >> > displayed.).    As I mentioned, each box can be moved around on
>> the
>> >> >> > canvas.
>> >> >> > Each box has an output, respectively an imput for effects plugin.
>> >> Each
>> >> > box
>> >> >> > can be connected with the other, as in the case of Blender
>> Shaders.
>> >> >> The
>> >> >> > final connection is from the last effect to one of the jacks on
>> the
>> >> >> > mixer.     So...here are the steps .
>> >> >> > 1. File >import> generator vst.
>> >> >> > A box appears with that vst interface.
>> >> >> > 2. Click the notes button on the box
>> >> >> > A midi table appears, allowing me to edit notes.
>> >> >> > 3. Close the notes window and click on the middle of the box, now
>> >> with
>> >> >> > notes preview on it
>> >> >> >    The Kontakt interface appears, allowing me to select
>> instrument.
>> >> >> > 4. File-import-effect vst
>> >> >> > Another box appears.
>> >> >> > 3. Connect generator output to effect imput.
>> >> >> > 4. Connect effect output to one of the coresponding mixer channel
>> >> jack
>> >> > and
>> >> >> > you're done.
>> >> >> >
>> >> >> >    What do you think?
>> >> >> >
>> >> >>
>> >> >> Do you know about JACK support in Blender? It will let you use any
>> >> >> software that supports JACK.
>> >> >>
>> >> >> JACK runs on linux/osx/win.
>> >> >>
>> >> >> JACK is an open source audio routing system for professional audio.
>> >> >>
>> >> >> http://jackaudio.org
>> >> >>
>> >> >>
>> >> >>
>> >> >>
>> >> >>
>> >> >> --
>> >> >> Patrick Shirkey
>> >> >> Boost Hardware Ltd
>> >> >> _______________________________________________
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>> >> >> Bf-committers at blender.org
>> >> >> http://lists.blender.org/mailman/listinfo/bf-committers
>> >> > _______________________________________________
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>> >> >
>> >>
>> >>
>> >> --
>> >> Patrick Shirkey
>> >> Boost Hardware Ltd
>> >> _______________________________________________
>> >> Bf-committers mailing list
>> >> Bf-committers at blender.org
>> >> http://lists.blender.org/mailman/listinfo/bf-committers
>> >>
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>>
>>
>> --
>> Patrick Shirkey
>> Boost Hardware Ltd
>> _______________________________________________
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>
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