[Bf-committers] Bevel

Howard Trickey howard.trickey at gmail.com
Tue May 28 00:40:08 CEST 2013


The pre-2.65 bevel had a confusing mixture of options, and most users
complained that they couldn't get even-looking bevels when beveling
multiple edges. Bevel was completely rewritten in a way that made even
bevels much more likely.  This was documented in the 2.65 release notes:
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.65/Mesh_Modeling

I removed the percentage option for specifying bevel amounts because that
seemed a guarantee to get uneven bevels, usually.  I see from your cited
tutorial that there are times when artists want uneven bevels, so I don't
mind bringing back this option.

I have a stack of knife and bevel bugs backed up right now, so it might be
a while before I get to this.


On Mon, May 27, 2013 at 5:41 PM, Knapp <magick.crow at gmail.com> wrote:

> Bevel has been changed from relative spacing to absolute. I have found
> this to be really bad is some cases but good in others. Try doing this
> tut at 1:49 and you will see what I mean.
> http://www.youtube.com/watch?v=GU6fYiujrlI
> Plus note that of ten posted comments almost all of them are saying
> that Blender now has an error.
>
> I think it would be good to have both options!
>
> The change is also not documented as best as I can tell.
>
> Thanks.
> --
> Douglas E Knapp
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