[Bf-committers] Cannot the international font be removed from SVN?

IRIE Shinsuke irieshinsuke at yahoo.co.jp
Tue Mar 5 22:34:04 CET 2013


Brecht,

Only including bfont.ttf should be able to keep render compatibility,
because the other bundled fonts (bmonofont.ttf, droidsans.ttf, and
the additional i18n fonts) cannot be used for text objects.  At least,
including the 3 fonts (bfont.ttf, bmonofont.ttf, and droidsans.ttf)
doesn't change existing things.

Sergey,

Debian and Ubuntu use a patch similar to Alt Linux's one.  Probably
Fontconfig can be used for all platforms because it doesn't depend
on X-window system in any fashion, though it needs own settings
appropriate for each platform (except for X11).  I agreed that font
names should be configurable.


Anyway, I think, to support various platforms (Linux/UNIX/Win/Mac/
Android etc.), using an external cross-platform toolkit such as Qt is
better than using Blender's own toolkit + GHOST.

IRIE Shinsuke

13/03/02, Sergey Sharybin wrote:
> There was a patch for at least Alt Linux which uses fontconfig to select
> font from fonts installed to system.
>
> I don't consider it's fully finished because name of font is still
> hardcoded in that patch, but we'll need to make font name configurable or
> make it possible to choose it from list.
>
>
> On Fri, Mar 1, 2013 at 9:27 PM, Brecht Van Lommel <
> brechtvanlommel at pandora.be> wrote:
>
>> On Fri, Mar 1, 2013 at 2:50 PM, IRIE Shinsuke <irieshinsuke at yahoo.co.jp>
>> wrote:
>>> If we solve these issues by adding the fonts (4)-(6) above, file
>>> sizes of the release archives increase by 5-10MB.  Maybe Linux distro
>>> maintainers hate such bundled fonts because they must remove the
>>> fonts and apply some patches to build distro packages.
>>>
>>> I think the the international font should be removed and system-wide
>>> fonts should be used instead.
>>
>> I think it would be good to use system fonts for the user interface,
>> but that needs to be implemented for all operating systems then. Once
>> that works, maybe we should still keep the font for render
>> compatibility of text objects, or for users that prefer the UI to be
>> exactly the same on different operating systems. I don't know how
>> important those things are and I guess we can have that discussion,
>> but we need people to actually implement system font support for
>> Linux/BSD, Windows, Mac, Android, ... before we can actually consider
>> removing the fonts.
>>
>> Brecht.
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>
>
>


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