[Bf-committers] 2 axis uniform

Jonathan Williamson jonathan at cgcookie.com
Wed Jun 26 17:29:52 CEST 2013


This functionality is definitely needed! I would prefer to see a slightly
simplified version, perhaps without the corner boxes. Unity has almost this
exact setup and it works great: http://cl.ly/PtXQ

Jonathan Williamson
http://cgcookie.com


On Wed, Jun 26, 2013 at 8:24 AM, Sean Olson <seanolson at gmail.com> wrote:

> I like it.  It makes it pretty obvious what it does and exposes a very
> hidden feature that I use all the time that has a pretty difficult to
> remember keybind.  (I can never remember if it's ctrl or shift and have to
> experiment every time).
>
> I think your difficult task is probably going to be to find somebody to
> actually code a patch for the widget!
>
> +1
>
> -Sean
>
>
> On Fri, Jun 21, 2013 at 12:08 AM, Neal Connolly <neal at avalian.com> wrote:
>
> > Here's the UI I mocked up for the 2 axis scale tool
> > http://www.pasteall.org/pic/show.php?id=53878
> >  Let me know what you think.
> > Also it would be great if you vertical segment to the cylinder.
> > Thanks,
> > Neal Connolly
> > UI Designer
> > www.avalian.com
> > _______________________________________________
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> > Bf-committers at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-committers
> >
>
>
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