[Bf-committers] About the location of the Operator panel...

Sean Olson seanolson at gmail.com
Wed Jun 26 17:14:27 CEST 2013


I personally rebind the 3d cursor to ctrl+click and the Operator Panel to
right mouse click.  It's then always at the mouse and super easy to access.
 (I use left click selection).  I find it much easier than mousing over to
the often half hidden operator panel in the sidebar.

-Sean


On Fri, Jun 21, 2013 at 1:29 PM, Julio Iglesias <j at zafio.com> wrote:

> I would be inclined to have an option to automatically launch a "F6
> popup widget" at mouse position, because it doesn't get any closer
> than that.
>
> And I agree with Knapp: we should be able to move and close it,
> because quite often we need to rotate the view and review the result
> before accepting the operation.
> Right now it feels a bit silly having to rotate view, press F6, zoom
> view, press F6, etc... :D
>
> Maybe it could be an addon.
>
>
> Regards.
>
>
>
>
>
>
>
>
>
> On Fri, Jun 21, 2013 at 11:25 AM, Knapp <magick.crow at gmail.com> wrote:
> > On Thu, Jun 20, 2013 at 10:40 AM, Gaia <gaia.clary at machinimatrix.org>
> wrote:
> >> Hi, all;
> >>
> >> I asked myself:
> >>
> >> "Why does the operator panel appear in the tool shelf
> >>    although the operator has been called from the
> >>    properties sidebar ?"
> >>
> >> At least on a large display that can be really far far away :)
> >>
> >> I have an idea for the case where an operator is called by
> >> click on a button from within a Panel:  Add a panel option
> >> to specify where the operator panel shall show up:
> >>
> >> - Bottom of Tool Shelf (default)
> >> - Bottom of Properties sidebar
> >> - Bottom of current window (tool shelf or properties bar, ...)
> >> - Directly Below current panel (maybe not a good idea)
> >>
> >> If the operator was not called from within a panel, then
> >> fallback to defaults. Regardless of where it appears, the
> >> operator panel disappears when the next operator is called.
> >>
> >> Benefits:
> >>
> >> - Operator options can appear very near to where the
> >>    operator was called, thus get much more awareness
> >> - less moving around on large screens to change operator
> >>    options.
> >>
> >> Drawbacks:
> >>
> >> - operator panel no longer appears at one fixed location
> >>
> >> However letting the operator panel appear close to our
> >> current focus of work could possibly be more beneficial
> >> than relying on operator options to always appear in the
> >> lower left corner of the screen.
> >>
> >> What do you think about that ?
> >>
> >> -gaia-
> >
> > If it functions like the F6 button then it needs to be made so you can
> > grab the header and move it and it remembers where it was. I know it
> > currently opens where the mouse is. It currently works but is a bit
> > annoying because it is always self closing.
> > --
> > Douglas E Knapp
> >
> > Creative Commons Film Group, Helping people make open source movies
> > with open source software!
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> >
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> > http://douglas.bespin.org/tcm/ztab1.htm
> > Please link to me and trade links with me!
> >
> > Open Source Sci-Fi mmoRPG Game project.
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> > http://code.google.com/p/perspectiveproject/
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