[Bf-committers] About the location of the Operator panel...
Ton Roosendaal
ton at blender.org
Sat Jun 29 16:01:20 CEST 2013
Hi,
A good guideline for UI design is to always consider options and choices to be done only in a last unfortunate case when nothing else can work.
If you need to patch design to make it usable, we better go back to look at the core design concepts itself.
-Ton-
--------------------------------------------------------
Ton Roosendaal - ton at blender.org - www.blender.org
Chairman Blender Foundation - Producer Blender Institute
Entrepotdok 57A - 1018AD Amsterdam - The Netherlands
On 20 Jun, 2013, at 10:40, Gaia wrote:
> Hi, all;
>
> I asked myself:
>
> "Why does the operator panel appear in the tool shelf
> although the operator has been called from the
> properties sidebar ?"
>
> At least on a large display that can be really far far away :)
>
> I have an idea for the case where an operator is called by
> click on a button from within a Panel: Add a panel option
> to specify where the operator panel shall show up:
>
> - Bottom of Tool Shelf (default)
> - Bottom of Properties sidebar
> - Bottom of current window (tool shelf or properties bar, ...)
> - Directly Below current panel (maybe not a good idea)
>
> If the operator was not called from within a panel, then
> fallback to defaults. Regardless of where it appears, the
> operator panel disappears when the next operator is called.
>
> Benefits:
>
> - Operator options can appear very near to where the
> operator was called, thus get much more awareness
> - less moving around on large screens to change operator
> options.
>
> Drawbacks:
>
> - operator panel no longer appears at one fixed location
>
> However letting the operator panel appear close to our
> current focus of work could possibly be more beneficial
> than relying on operator options to always appear in the
> lower left corner of the screen.
>
> What do you think about that ?
>
> -gaia-
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
More information about the Bf-committers
mailing list